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Flash Is Responsible for the Internet's Most Creative Era

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Re: Flash Is Responsible for the Internet's Most Creative Era

#61
post #4

Removing Flash from the web was done with good intentions. It was a propitiatory system plagued with security holes. Instead of replacing it with similarly capable open standards, we've got a propitiatory Encrypted Media Extensions (EME), flaky HTML5 calls that differ between browsers, and webassembly. It's a shame that HTML5 never really reached the ability of flash. And it's also a shame that Adobe didn't simply re…

To the modern dev end users are cattle, they aren't supposed to make things!

Re: Flash Is Responsible for the Internet's Most Creative Era

#62

Earlier quoted context omitted.

This comment is pretty misleading. The parts you complain about have little to do with what made Flash a creative sandbox. The parts that do matter have long been replaced with Canvas/WebGL. But the web as a whole has changed. Just like we don't have as many fun quirky geocities-like websites. The issue isn't the lack of Flash, it's that the web as a whole has grown up and changed.

Canvas/WebGL may replace Flash to end users. I'm not aware of creator tools that allow people to put things together as easily as they could using Flash.

It's also nowhere near as easy to distribute these games compared to Flash. All you needed with Flash was the swf and as long as you had a flash player then it would work.

Re: Flash Is Responsible for the Internet's Most Creative Era

#64

Earlier quoted context omitted.

What can flash do that modern browsers can't?

Nothing, of course. Anything that could be done with Flash in its heyday can be done better (in several senses) with modern tools. But that’s not what we’re talking about, is it? We can ask what’s actually being done in web design these days… and who’s doing it. If you’re old enough to remember the period from the late ’90s to the mid aughts, think about your friends who were putting all kinds of wacky, creative page…

The people who brought us television were threatened by the internet, and so they are turning it into television.

Re: Flash Is Responsible for the Internet's Most Creative Era

#65
post #29

Earlier quoted context omitted.

Is there really a way to do DRM that doesn't involve proprietary pieces somewhere along the way? I think the modern browser is technologically superior to what and how Flash did things (with the exception of native sockets, which is probably for the better). It's really everyone using Adobe's content creation tools (which were well integrated/designed) that made things so low friction. It took a long time for the bro…

Do you think we really need DRM, though? I've been using the web without it for a while, and I just boycott sites or services that require it. More to the point, I think that the current DRM scheme is inherently and completely broken. I could use it and let websites pretend it's useful, but it's not worth the increased quantity of proprietary code to me.

It doesn't even help, the Pirate bay is filled with Netflix rips despite the DRM.

Re: Flash Is Responsible for the Internet's Most Creative Era

#66

Earlier quoted context omitted.

I know a lot of early Adult Swing shows were made with Flash (I think Aqua Teen?). What are studios using today? Is there anything equivalent today that matches the power of Flash for young animators?

ToonBoom is very popular.

Flash MX was super easy to pirate, Toonboom is like 2000$ software with a much harder learning curve.

Re: Flash Is Responsible for the Internet's Most Creative Era

#67

I was going to add how I'm surprised that no one is trying to emulate it in js or wasm but I appear to be wrong. someone on Newgrounds is doing just that: https://www.newgrounds.com/bbs/topic/1444275

There was an effort to run Flash using JS by Mozilla, called Shumway, now in Mozilla Graveyard.

https://github.com/mozilla/shumway

Re: Flash Is Responsible for the Internet's Most Creative Era

#68
As a former Flash dev that worked through those glory days, I tend to agree. The format was just a lot more open and less restrictive in what you could do - especially compared with the early web. We built a lot of different things with it, including games and animations.

Contrast that with the first pure HTML sites I created, which were built with tables and frames. I shudder thinking back at some of those sites, which were an absolute clusterfuck of nested tables. Flash was like a playground compared to the restrictive environment of building in HTML and CSS in those days, and it seemed like every client project I worked on was very different in its function and UX.

Fast-forward to today, and even with what we can do with modern web technologies, if you look at many sites these days, they're all pretty much the same - especially if they're sales sites. They all use a very familiar cookie-cutter style format. You know the sites I'm talking about; top nav bar, hero image with a wanky quote, 3-block row outlining the nifty features, a call-to-action button etc.

Don't get me wrong, I've seen some beautiful sites come about in the post-Flash era, and some pretty nifty effects (parallax movement seemed to gain a lot of popularity for a time). I think that modern web design really just shows how far we've come in terms of optimisation.

And there's nothing wrong with that. Most of this has come about because we've all spent collective time and effort to get here and discovered what works best for users (in most cases) what converts sales the easiest, etc. It's a culmination of the evolution of tooling, frameworks, boilerplates and various styles we've all built with along the way that continues to evolve.

We know through other mediums and media that users like familiarity (The Mere-exposure effect - https://en.wikipedia.org/wiki/Mere-exposure_effect), and so, the web ends up all looking the same as well because more familiarity equals fewer barriers and distractions and hopefully more sales/conversions/eyeballs.

Re: Flash Is Responsible for the Internet's Most Creative Era

#69
post #26

Or Flash’s heyday coincided with the explosion of the web from tech-circles to widespread public use, and critically, before the big walled gardens (FB etc), became the hub for most publication on the internet.

FB and other sites like that themselves were popular places for flash games as well.
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