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Flash Is Responsible for the Internet's Most Creative Era

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Re: Flash Is Responsible for the Internet's Most Creative Era

#51
post #2

You can set up a video chat lecture with text chat and pretty good video with the free red5 java server and something like Avchat.com . That's 20 year old tech and works today, but will be removed from the net in a year. There is no HTML5 alternative. Why? I think Tech took a weird turn somewhere around 2010. Things became more homogeneous, designes became bland without rough edges, literally with rounded corners. Op…

I'm not familiar with red5 but it seems that webRTC does a decent job on video and text chat with the browser doing the heavy lifting in terms of encryption and permissions. Am I missing something?

This was also before browsers natively supported h.264.

Re: Flash Is Responsible for the Internet's Most Creative Era

#52

Flash sites were creative, in that they were occasionally built by people with amazing talent and great skill. Most of the time, though, Flash was the multimedia CD-ROM of the web. Flash was an extension shoehorned in, didn't feel like the rest of the web, and didn't deeply integrate with the browsing experience. Flash content was an alien rectangle, a wormhole into a strange dimension, where a mouse click would ofte…

Heh, this is really a matter of perspective. If you think the rest of the web was wonderful, then Flash was a turd floating in a swimming pool. If you think the web is a poorly designed shoddy mess, then you might think Flash was a raft keeping you afloat in the sewer.

HTML and JavaScript are so sloppy and incrementally improved by accretion rather than taste, I lean towards the sewer point of view.

Re: Flash Is Responsible for the Internet's Most Creative Era

#53

I was never a Flash developer, but I certainly admired it in its prime. The early versions could be installed simply by putting a 47kb DLL in the plugins directory, and in a time well before the HTML canvas or JavaScript with good performance, this brought dead web pages to life in a way that was very portable across browsers and operating systems. It was much better (lighter, simpler, quicker to load) than Java appl…

Something that's not easy to appreciate about Flash if you weren't there is that it is the first tool that really put multimedia interactivity within reach of non-devs -- and, almost gratuitously, made it dirt simple to distribute your creation at the same time. A tech-savvy artist, who would previously have needed a handful of devs and a publishing company to get a fun toy to a few hundred users, could suddenly buil…

And it was very easy to distribute too! All you needed to share was the swf.

Re: Flash Is Responsible for the Internet's Most Creative Era

#54
Flash was special even without the UI experiments. Flash allowed the creation of vector-based movies with tiny filesizes that accommodated the miniscule internet bandwidth of the early 2000s. The vectorized nature means videos created and uploaded scale almost perfectly to modern resolutions, even 4K.

Re: Flash Is Responsible for the Internet's Most Creative Era

#57
post #16

I had a formative experience with Flash as a middle schooler. I loved Albino Blacksheep, Newgrounds, etc. I thought the videos were hilarious and the stick-figure-style animation was approachable. So I acquired Flash, and I was blown away by how easy it was to create these silly animations. Automatic tweening was a miracle to me. Since then I've done a lot of video editing with different tools, but I still think back…

Disclaimer: I'm an old git. I think you have deftly described a bigger problem, as the whole industry gets more and more sophisticated and complex. The barrier for entry is so high now that I think it stifles young people's interest too quickly. The great thing about Flash was the developer tool. Part animation studio, part simple programming IDE. It was a great balance. Maybe there is a place in the market for frame…

I was amazed when I discovered ‘tweening’ in the IDE.

Re: Flash Is Responsible for the Internet's Most Creative Era

#58

I really think from a business perspective Adobe bungled just about everything with Flash. When the tide was turning against them with the rise of iOS, they should have full open sourced Flash player and made the authoring tools free to use, and encourage competing authoring tools. Flash would likely have then been on a track towards full standardization and native support in browsers. Adobe's authoring tools would l…

I read somewhere that Adobe could not opensource Flash Player due to some library codecs licensing issues. It was unfortunate however, that Adobe bought Macromedia. Macromedia Flash would not have caused wrath from Steve Jobs and Macromedia would have been nimble and motivated to work something out with Apple

Re: Flash Is Responsible for the Internet's Most Creative Era

#59

Earlier quoted context omitted.

This comment is pretty misleading. The parts you complain about have little to do with what made Flash a creative sandbox. The parts that do matter have long been replaced with Canvas/WebGL. But the web as a whole has changed. Just like we don't have as many fun quirky geocities-like websites. The issue isn't the lack of Flash, it's that the web as a whole has grown up and changed.

Canvas/WebGL may replace Flash to end users. I'm not aware of creator tools that allow people to put things together as easily as they could using Flash.

Adobe Animate is literally Flash, except it uses standard web technologies like Canvas, JS and WebGL. What's not to like?

Re: Flash Is Responsible for the Internet's Most Creative Era

#60

Nobody has mentioned Youtube using Flash initially to create the experience of ‘it just works.’ We had RealPlayer, Quicktime, and others, but video on the web was rather difficult.

And they only made HTML5 playback the default mode 4 years ago.
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