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Apple's list of 235 apps that are incompatible with macOS Catalina

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Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#291
post #97

Earlier quoted context omitted.

> a move like this (getting rid of 32-bit apps) further decreases their market share. Bullshit. More than 99% of users don't care about 32-bit support. 64-bit has been available for 12 years (since Leopard), and most of the industry (and users) has moved forward. Apple has been doing it for years, and every time they remove cruft people like you start predicting their doom. But pissing off that 1% of users has been p…

You seem unable to keep the discussion civilized. But for those who might read this later, the list of 235 apps that are incompatible with the new macOS version disproves your argument.

That list proves nothing without information on the number of people using the listed software. My guess is a list of users affected wouldn't be much longer than this list.

So yeah, I agree with regarding the cow stuff.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#292
post #191

QuickTime 7 is the biggest loss. Really wish that would somehow be updated/supported as a 64-bit app, as QuickTime X does not replace it.

We made an app to try to fill that gap! Check it out if you like: https://videovillage.co/screen/

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#293
post #231
post #221

Earlier quoted context omitted.

If you are happy to run old Adobe pre-CC applications why would you not consider to stay on 10.14 as well? It's the same logic.

Because Apple will stop supplying security updates?

Mojave support ends in September 2021. You can still run your 32 bit Adobe apps with free security updates until then. That will have given you at least 10 years of use from your Adobe Suite purchase.

(After that time the apps will still run like they always did, but you may choose to keep that machine offline for security reasons).

I tend to think that's a pretty reasonable value for your money.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#294
post #208
post #136

Earlier quoted context omitted.

> This move destroys the reputation of Mac as a game platform, compared to Windows which can run decades old games fine. But this has happened before. Pretty much every pre-2007 Mac game stopped working in 2012 after they removed Rosetta, their PPC emulator. And 64-bit Intel has been available since Leopard, released in 2007. So that leaves a tiny window of 32-bit only releases. On the other hand, the removal of Open…

And it’s happened on the Windows side, too. You can’t just run transport tycoon, rollercoaster tycoon, or xcom without any sort of modification on Windows 10. You’re either using an open source drop-in game engine or a packaged DOSBox setup from Steam. Or in the case of Rollercoaster Tycoon, a rewritten game (RTC Classic). Windows 10 doesn’t run 16-bit applications, and Windows 10 doesn’t work nicely with a large amo…

16 bit is an order of magnitude older than 32 bit though

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#295
post #255

Earlier quoted context omitted.

What is the value that photoshop is adding to your business? Is it conducive to you earning enough to maintain a subscription? If not, why do you use photoshop? If yes, why shouldn’t adobe maximize their profits with a subscription based business model? It’s the market baby. Not defending adobe here, just giving a different perspective. Moreover, why should Apple stick with legacy tech to appease users like you?

What about all the artists who aren’t a business? What about all the hobbyists? And finally... what about all the people that aren’t rich enough to spend $$$ a YEAR on photoshop? Do they not deserve to keep using software they have already paid for, at great expense to them? Are they not worth “appeasing” because they’re not ~fortunate~ lucky enough in life, as you were? Adobe has taken away this option. All power to…

>Apple is the one here breaking software people have paid for.

No, Apple is releasing brand-new software (MacOS Catalina) for free. If you can't, or don't want to run it, then don't.

It honestly sounds like you think you are entitled to it for some reason.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#296
post #265

Earlier quoted context omitted.

> Also, wasn’t Quake III very briefly a Mac exclusive? Where the hell did you hear that? In any event, it isn’t true. Quake 3 was released shortly after Jobs was turning them around from circling the drain. They’re lucky somebody was porting it at all.

The first public beta of Q3Test was released on MacOS first: https://web.archive.org/web/20000229083216/http://macweek.zd...

[deleted]

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#297
post #265

Earlier quoted context omitted.

> Also, wasn’t Quake III very briefly a Mac exclusive? Where the hell did you hear that? In any event, it isn’t true. Quake 3 was released shortly after Jobs was turning them around from circling the drain. They’re lucky somebody was porting it at all.

The first public beta of Q3Test was released on MacOS first: https://web.archive.org/web/20000229083216/http://macweek.zd...

Yep for 3 days before Linux! And then most of the later betas were Windows only.

It wasn’t the final full featured release of Quake III though. And as stated in Carmacks .plan it was because these gaming communities were so tiny so I’m not sure this is a strong argument for the macs viability as a gaming platform, which was the context of this thread.

I guess in a technical way that counts as a very brief Mac exclusive..

“MacOS still sucks” lol

http://fabiensanglard.net/fd_proxy/doom3/pdfs/johnc-plan_199...

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#298
post #174
post #118

Earlier quoted context omitted.

My guess: the old fragile Objective-C runtime ABI. They could have done a new ABI, but that'd have broken compatibility anyway...

Why is it more fragile than the same objc runtime in 64 bit?

Because the 32-bit runtime has a fragile base class problem that can’t be fixed—without breaking binary compatibility. Class instance variable layout and instance sizes in the i386 runtime are fixed; making this flexible was the major improvement introduced with the x86_64 runtime.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#299
I like good old Picasa for handling my photos. It works on High Sierra and, clicking OK a few times when it starts up, on Mojave. I know there are lots of other photo handlers, but Picasa is my choice. So, no Catalina for me.

Also, I use Office 2011 under High Sierra, so another reason.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#300

I like good old Picasa for handling my photos. It works on High Sierra and, clicking OK a few times when it starts up, on Mojave. I know there are lots of other photo handlers, but Picasa is my choice. So, no Catalina for me. Also, I use Office 2011 under High Sierra, so another reason.

Some pretty ancient versions of Office run on Windows 10, and I don't think it's because they're both MS; I think it's because MS makes fewer breaking changes between OS versions and maintains a lot of backwards compatibility for all apps.
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