Apple's list of 235 apps that are incompatible with macOS Catalina
191–200 of 395 posts
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#192Earlier quoted context omitted.
Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.
Why would you switch the OS you're running? Snow Leopard for life! The OS and the hardware it ran on, still run that Adobe release now just as well as they did then. I'm not sure the treadmill has resulted in things feeling importantly different for standard tools over the last 10 - 15 years.
I'd love to do Snow Leopard instead but tracking down old software that's compatible has proven difficult. I'm convinced it's out there—iffy backwards compatibility means there shouldn't necessarily be fewer compatible apps, just different ones—it's just tracking them down in 2019 that's a problem. Mavericks is my compromise.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#193Earlier quoted context omitted.
Except this is explicitly against the TOS of macOS/OSX. This may be ok if you virtualize it on Apple hardware. Not that I care, and note the DMCA/property law has a specific exemption for defeating copy protection if you bought the thing. But it is more work than you make it out to be.
It's not against ToS to run VMs with Windows in them. It's also fine to virtualize a copy of macOS on an original hardware, but it hardly does anything for gaming as there is still no GPU acceleration available for macOS guests.
Turns out other comments confirm for macOS, but I was under the impression Apple hadn't commented on it, though a plain reading of the license indicated it was ok.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#194This is why Microsoft is the better long-term play: Backwards compatibility -- their commitment to the investment of labor. If you build your software on Apple, there almost certainly will come a point in the future where your code will cease to work. Microsoft has made a commitment to backward compatibility. It's such a huge benefit. I have code that has continued to run, untouched, for decades . I don't have to upg…
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#195Earlier quoted context omitted.
This comment is a perfect illustration of the bizarre irrationality people have when discussing Apple. You’re stuck on a 6+ year old piece of software because Adobe moved to a higher priced cloud-based model...maybe you should be mad at Adobe...6 years ago...not Apple?
In that situation I'd be mad at both. But primarily Apple. Apple broke my working software. Emphasis on the working part. Upgrading even with one time payment software would still mean hundreds of dollars forked out because Apple broke it. If it wasn't broken I wouldn't upgrade.
Let's face it you are cheap, you weren't willing to keep up with the Adobe products you purchased and now you want to blame someone, instead of blaming yourself, you've decided it's someone else's fault.
I have pre-CC version of the Adobe products, and I run the an older version of OSX on my Mac Pro. I'm not willing to pay the price for Adobe, but I'm also willing to take responsibility for my cheapness.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#196Funny thing about games: most revenue happens soon after release. It's like movies. A game from several years ago usually has low ongoing revenue, so there's little profit in updating it for a new OS. Many Mac games will just die. Especially indies, where the creator might have already moved on. Do you own any nice but not very successful Mac games? They'll die. This move destroys the reputation of Mac as a game plat…
> This move destroys the reputation of Mac as a game platform, compared to Windows which can run decades old games fine. But this has happened before. Pretty much every pre-2007 Mac game stopped working in 2012 after they removed Rosetta, their PPC emulator. And 64-bit Intel has been available since Leopard, released in 2007. So that leaves a tiny window of 32-bit only releases. On the other hand, the removal of Open…
This change, by contrast, feels entirely unnecessary. The amd64 architecture natively supports i386 code. I realize it makes Apple's maintenance burden lower, but, they can deal with that.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#197Earlier quoted context omitted.
So can you name one software vendor outside of Microsoft and Adobe making any real money selling desktop software - besides games? How fast do you think a startup founder would get laughed out of an investor’s office of he started his pitch with “I have this great idea for a Windows Application”? On the development side, it would be crazy for any developer to tie their horse to .Net Framework when MS has publicly sai…
What do you consider "real money"? There's a whole bunch of industry-specific software vendors like Autodesk and The Mathworks that have plenty of dependent companies still buying licenses for desktop software.
https://www.macrotrends.net/stocks/charts/ADSK/autodesk/net-...
And MathWorks revenue is about a billion.
Compare that to even your middling SAAS company. I’m only saying that it is silly for someone to invest their future employability on a platform (desktop Windows) and a runtime (.Net Framework) that even MS is moving away from. Everything they announce is about Azure, .Net Core, and heck even Android these days. I’m not even saying that Windows as a server OS is the worse thing in the world - even though it’s a lot cheaper in both licensing costs and resources to use Linux even if you use .Net Core.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#198Earlier quoted context omitted.
In that situation I'd be mad at both. But primarily Apple. Apple broke my working software. Emphasis on the working part. Upgrading even with one time payment software would still mean hundreds of dollars forked out because Apple broke it. If it wasn't broken I wouldn't upgrade.
Am I the only one who sees the absurdity of this? If you’re cool using 6+ year old, blurry non-retina software...why do you need to upgrade to Catalina? Just stay on Mojave and you’ll be fine. Did you really plan on using that 2012 edition of Photoshop until 2035?
It has all the features I need - nothing added in the last 6 years has been worth switching to the subscription model.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#199Earlier quoted context omitted.
2019 and you're still bringing up Flash ? And if you do own a Mac which I highly doubt you would know that nothing really has changed. I can still run the apps I want. I can still use Homebrew to install CLI tools and libraries. I still don't need to use the App Store. The only difference is that they finally got rid of 32-bit support which was a decision years in the making.
If you have a Citi credit card like I do, virtual credit card numbers inexplicably require Flash. I'm not saying this is reasonable, but the death of Flash seems to be very painful and drawn out and not quite over yet. It's projected to be completely discontinued next year, but for now, I think people can bring it up.
Re: Apple's list of 235 apps that are incompatible with macOS Catalina
#200Earlier quoted context omitted.
I don't have to prove to you that I own a Mac. Plus, bringing up flash was to further explain my point, which is, Apple getting rid of certain technologies in the computer sector as if they are the leader of the market which they are not. They already are struggling to keep their current users, and a move like this (getting rid of 32-bit apps) further decreases their market share.
> Plus, bringing up flash was to further explain my point, which is, Apple getting rid of certain technologies in the computer sector as if they are the leader of the market which they are not I'm not sure the Flash argument really supports that point honestly. Leader of the market or not, Apple's refusal to support Flash on iOS was a major contributor to Flash's slide into irrelevance. Although it would have probabl…