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Apple's list of 235 apps that are incompatible with macOS Catalina

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Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#161
post #145

Earlier quoted context omitted.

And all together they sell less than a fifth of the number of mobile devices being sold. There is a reason that MS is running away from Windows and that they put .Net Framework in permanent maintenance mode. They don’t even want to spend money supporting their own browser engine.

App store gold rush is gone. As for the .NET remark, you seem to be really pissed off about something, always bitching about MS stuff. .NET couldn't be better.

I’ve never said that .Net wasn’t great. I said it would be dumb to tie your career to .Net Framework that is Windows only and is maintenance mode instead of .Net Core. I’ve had enough conversations with you on HN that I know you know the difference.

And I’ve said that most of the energy is going toward mobile, the web and services. No one outside of game makers are making money selling mobile apps. But they are making money selling services that users interact with over the web and mobile - not the desktop.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#162

Earlier quoted context omitted.

Time to run them in a VM with and old OS the same as older games?

Except this is explicitly against the TOS of macOS/OSX. This may be ok if you virtualize it on Apple hardware. Not that I care, and note the DMCA/property law has a specific exemption for defeating copy protection if you bought the thing. But it is more work than you make it out to be.

> Except this is explicitly against the TOS of macOS/OSX. This may be ok if you virtualize it on Apple hardware.

It is ok to virtualize macOS on a Mac.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#163

Earlier quoted context omitted.

Time to run them in a VM with and old OS the same as older games?

Except this is explicitly against the TOS of macOS/OSX. This may be ok if you virtualize it on Apple hardware. Not that I care, and note the DMCA/property law has a specific exemption for defeating copy protection if you bought the thing. But it is more work than you make it out to be.

The clause forbidding running non-server versions of macOS in a VM went away when they discontinued the server version of macOS back in 10.7 (2011). It's now perfectly fine as long as it's running on Apple hardware.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#164

The scheme behind the lack of downwards compatibility was always a pain with OSX. It's great for the app developers because they can offer you a paid upgrade to a new compatible version. But UX wise it's so bad it makes you consider moving to another OS. I once had ProTools on a MacPro and found it out the hard way. I thought I could just upgrade to the next OSX version like with almost any other OS. But after the up…

Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.

Try out Affinity Photo. If $600 a year is too high an expense for what you produce with Photoshop, then it's likely Affinity Photo will more than exceed what you need. It's a flat $50.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#165
post #123

Earlier quoted context omitted.

iTunes on Windows was to sell iPods.

Bingo. So that leaves Safari, which apparently no longer supports Windows but once did in the past.

Apple has a number of services available on other platforms, such as Apple Music.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#166
post #74

Earlier quoted context omitted.

I have a 32-bit application I use regularly to interface with old hardware (which isn't on the list incidentally; I suspect there are many other niche applications like this). The hardware vendor isn't going to re-write it. As such I have to... 1) Avoid MacOS upgrades forever, or 2) Let the hardware become nearly impossible to use (there are workarounds on the device itself, but it's really painful to use), or 3) Wri…

Is it possible to virtualization an older release of OS X and run your app? It might be hard to find an image but it can be done. I have a 2011 MBP that bit the dust and I’ve seen been able to virtualize OS X (not sure about MacOS) and load a back up from Time Machine.

It is possible.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#167

Earlier quoted context omitted.

What do you mean they failed to account for that? They have a mechanism for signed apps outside of the store that doesn’t cost the developers anything and even that can be bypassed by a simple control click. But for reference. PPC Macs were introduced in 1994 and 68K emulation was dropped in 2006 with the introduction of x86 based Macs. OS X was introduced in 2001 and OS 9 support was dropped in 2006. PPC support was…

By "Failed to account for that" I mean that they failed to consider how much software has been produced outside their control, so they should have been more considerate with the timeline for dropping compatibility. And there's plenty, plenty more stuff outside these 235 apps - sometimes new versions are expensive and do nothing new or useful for most users. Here we are talking about dropping application that the CPU…

Apple sold 32-bit x86 Macs for less than a year, and they sold approximately zero of them during that year. It was a legacy platform that no one should have been targeting for nearly the entire history of macOS on x86.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#168

The scheme behind the lack of downwards compatibility was always a pain with OSX. It's great for the app developers because they can offer you a paid upgrade to a new compatible version. But UX wise it's so bad it makes you consider moving to another OS. I once had ProTools on a MacPro and found it out the hard way. I thought I could just upgrade to the next OSX version like with almost any other OS. But after the up…

Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.

or you could just stay on 10.14

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#169

Earlier quoted context omitted.

"Beginning in macOS 10.15, notarization is required by default for all software." https://developer.apple.com/documentation/security/notarizin... Notarization requires that the software is signed with a certificate obtained from your $100/yr Apple Developer membership.

You don’t have to have a paid developer account.

Do you have a source of this? I was unable to notarize my software with my free Apple Developer ID account, so I paid $100 this year. This question (https://forums.developer.apple.com/thread/121113) seems to be answered "no". I would love to be mistaken so I can treat my family to a fancy meal tonight.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#170

There’s gonna be a whole lot of unhappy Quickbooks users out there. There’s something special about accounting software that makes people reluctant to upgrade, and Intuit certainly hasn’t helped by making the process difficult, confusing and expensive.

quick books becomes crippleware every 3 years. your perpetual license, isn’t.

this is just a current list. QB will have an update. paid update.

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