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Apple's list of 235 apps that are incompatible with macOS Catalina

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141–150 of 395 posts

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#141

Funny thing about games: most revenue happens soon after release. It's like movies. A game from several years ago usually has low ongoing revenue, so there's little profit in updating it for a new OS. Many Mac games will just die. Especially indies, where the creator might have already moved on. Do you own any nice but not very successful Mac games? They'll die. This move destroys the reputation of Mac as a game plat…

This is also why all programs should be distributed with source code. If not, you are at the mercy of the platform not to break what you have bought.

Having app that heavily relies on 32-bit Carbon Api open sourced is useless. You can't replace those Api call with newer because they simply don't exist or have no alternative. It's not going to help much

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#142

The scheme behind the lack of downwards compatibility was always a pain with OSX. It's great for the app developers because they can offer you a paid upgrade to a new compatible version. But UX wise it's so bad it makes you consider moving to another OS. I once had ProTools on a MacPro and found it out the hard way. I thought I could just upgrade to the next OSX version like with almost any other OS. But after the up…

Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#143

Funny thing about games: most revenue happens soon after release. It's like movies. A game from several years ago usually has low ongoing revenue, so there's little profit in updating it for a new OS. Many Mac games will just die. Especially indies, where the creator might have already moved on. Do you own any nice but not very successful Mac games? They'll die. This move destroys the reputation of Mac as a game plat…

This is also why all programs should be distributed with source code. If not, you are at the mercy of the platform not to break what you have bought.

For games, I think it's feasible to make at least the code that interfaces with the OS into a separate, re-linkable, open-source library.

Translations between the APIs (Carbon to Cocoa, OpenGL to DirectX) might be very hard, but at least upgrades would be possible.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#144

Earlier quoted context omitted.

You're not doing work for Apple, you're doing work that helps your existing customers have more secure systems.

If my customers wanted this, I would gladly budget for it. But nobody has asked for this, even when I bring it up. The reason (I imagine) is that people use my software in professional/home studios where you typically have a dedicated computer to run the software. People purchase a computer based on the recommended specs of my software, and some don't even bother connecting it to the Internet after getting everything…

You don’t have to pay anything to get your code signed....

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#145
post #132

Earlier quoted context omitted.

There are plenty of other options to buy Windows 10 devices from, including Android vendors like Samsung and Huawei.

And all together they sell less than a fifth of the number of mobile devices being sold. There is a reason that MS is running away from Windows and that they put .Net Framework in permanent maintenance mode. They don’t even want to spend money supporting their own browser engine.

App store gold rush is gone.

As for the .NET remark, you seem to be really pissed off about something, always bitching about MS stuff.

.NET couldn't be better.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#146

The scheme behind the lack of downwards compatibility was always a pain with OSX. It's great for the app developers because they can offer you a paid upgrade to a new compatible version. But UX wise it's so bad it makes you consider moving to another OS. I once had ProTools on a MacPro and found it out the hard way. I thought I could just upgrade to the next OSX version like with almost any other OS. But after the up…

Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.

so, uh, just don't upgrade?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#147
post #131

Earlier quoted context omitted.

So what? I was speaking about all PC OEMs selling Windows 10 devices, not only Microsoft. Apple hardware is hardly relevant outside US and a couple of first tier countries. Mobile phones are good for exactly that, phone calls, Internet and a couple of service apps, hardly for producing content.

So what? I was speaking about all PC OEMs selling Windows 10 devices, not only Microsoft. I also posted estimates where computer sells are a fifth of mobile sells. Apple hardware is hardly relevant outside US and a couple of first tier countries. And neither are PC sales. Most people’s only computer is a phone and most of the money coming from those people are on mobile. Mobile phones are good for exactly that, phone…

There is plenty of money to be done doing desktop software, in fact that is what I have done the past five years, before switching employer.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#148
post #2

This is why Microsoft is the better long-term play: Backwards compatibility -- their commitment to the investment of labor. If you build your software on Apple, there almost certainly will come a point in the future where your code will cease to work. Microsoft has made a commitment to backward compatibility. It's such a huge benefit. I have code that has continued to run, untouched, for decades . I don't have to upg…

Microsoft's problem is potential customers refuse to do business with them because of Bill Gates failure to act in good faith during the desktop era. See also how everything Intel acquires shrivels and dies.

Same will happen to Google and Facebook.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#149
post #30

Earlier quoted context omitted.

64 bit Windows doesn’t run 16 bit Windows code.

https://youtu.be/8WP7AkJo3OE Yes and no. You can run progman and file manager on modern windows. Hell, you can run DOS aps.

That's the 32 bit version. Without 64 bit support I wouldn't call it 'modern windows'. There's a reason almost nobody uses it.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#150

The scheme behind the lack of downwards compatibility was always a pain with OSX. It's great for the app developers because they can offer you a paid upgrade to a new compatible version. But UX wise it's so bad it makes you consider moving to another OS. I once had ProTools on a MacPro and found it out the hard way. I thought I could just upgrade to the next OSX version like with almost any other OS. But after the up…

Killing 32 bit support is going to cost me about $600 per year, because I still have a pre-CC copy of Photoshop, In Design, and so on. I am absolutely furious at Apple for this.

What is the value that photoshop is adding to your business? Is it conducive to you earning enough to maintain a subscription? If not, why do you use photoshop? If yes, why shouldn’t adobe maximize their profits with a subscription based business model? It’s the market baby. Not defending adobe here, just giving a different perspective. Moreover, why should Apple stick with legacy tech to appease users like you?
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