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Apple's list of 235 apps that are incompatible with macOS Catalina

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Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#51
post #27

Earlier quoted context omitted.

And how much has it cost Microsoft? Apple was able to successfully take the base of MacOS and port it’s operating system to a much lower spec phone back in 2007 and came to dominate the smart phone market (in profit they only thing that matters), the tablet market where MS failed repeatedly, not to mention it was able to port the base OS to everything from Watches and TV set top boxes - all things that Microsoft trie…

Unless you have shares in Apple your whole point is invalid, you're looking to this from Apple point of view which is very good for her business but not mine, i care about the company that give me the best solutions to my problems not the company that's can milk me the last day of my life.

You've actually made grandparent's point.

What the grandparent said doesn't exclude Apple as a company giving "the best solutions to [a user's] problems". If anything, it can be an enabler.

You say "i care about the company that give me the best solutions to my problems".

Well, hundreds of millions had the same concern on mobile, and they settled on Apple (and others on Android), not Microsoft.

And that was because Apple could (partly thanks to its lax approach on backwards compatibility), be able to shrink down OS X as needed for mobile (and now wearables), make the transition to x86 and later ARM for mobile (and in the future ARM for desktop perhaps), and so on.

In general, they can move forward faster, break things if needed, etc.

Then there are other concerns. I don't want my OS to be burdened with ancient code (and vulnerabilities etc). I don't want developers to stick to ancient versions and not integrate new features etc (Apples forces their hand to -- those that can't be bothered are eliminated). And I don't want a mix of new, old, medium-old UIs on my Mac, like I get on Windows (depending on which decade of native UI framework, widgets, etc they use).

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#52
post #2

This is why Microsoft is the better long-term play: Backwards compatibility -- their commitment to the investment of labor. If you build your software on Apple, there almost certainly will come a point in the future where your code will cease to work. Microsoft has made a commitment to backward compatibility. It's such a huge benefit. I have code that has continued to run, untouched, for decades . I don't have to upg…

And how much has it cost Microsoft? Apple was able to successfully take the base of MacOS and port it’s operating system to a much lower spec phone back in 2007 and came to dominate the smart phone market (in profit they only thing that matters), the tablet market where MS failed repeatedly, not to mention it was able to port the base OS to everything from Watches and TV set top boxes - all things that Microsoft trie…

And how much has it cost Microsoft?

Are we really worried about how much money it will cost to the company with the largest free-cash pile in the world? They have literally tens of billions of dollars of cash literally just sitting around doing nothing.

They can afford to throw 0.0001% of that at maintaining backward compatibility.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#53

Earlier quoted context omitted.

And how much has it cost Microsoft? Apple was able to successfully take the base of MacOS and port it’s operating system to a much lower spec phone back in 2007 and came to dominate the smart phone market (in profit they only thing that matters), the tablet market where MS failed repeatedly, not to mention it was able to port the base OS to everything from Watches and TV set top boxes - all things that Microsoft trie…

How much has it cost MSFT? They have a trillion dollar market cap, so I would say that’s not a particularly relevant question.

Blackberry had a nice market cap too, a year or so before they went under...

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#54
post #27

Earlier quoted context omitted.

Unless you have shares in Apple your whole point is invalid, you're looking to this from Apple point of view which is very good for her business but not mine, i care about the company that give me the best solutions to my problems not the company that's can milk me the last day of my life.

Not having to worry about yet another security vulnerability caused by 10 year old code does impact me. It’s also nice to have other Apple products that MS could never produce because they worshipped at the alter of backwards compatibility. Running outdated code on a bloated operating system doesn’t benefit me.

What product on the PC does the Apple have that MS could never produce?

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#55
post #20

Earlier quoted context omitted.

And how much has it cost Microsoft? Apple was able to successfully take the base of MacOS and port it’s operating system to a much lower spec phone back in 2007 and came to dominate the smart phone market (in profit they only thing that matters), the tablet market where MS failed repeatedly, not to mention it was able to port the base OS to everything from Watches and TV set top boxes - all things that Microsoft trie…

Apparently people keep forgetting that laptops and 2-1 hybrids are desktops as well. Microsoft is doing pretty well there, to the point that in many shopping mall shops in Europe, Android tablets have been slowly being replaced by hybrid laptops running Windows 10.

The surface line is still very much behind in sales compared to Apple.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#56
post #2

This is why Microsoft is the better long-term play: Backwards compatibility -- their commitment to the investment of labor. If you build your software on Apple, there almost certainly will come a point in the future where your code will cease to work. Microsoft has made a commitment to backward compatibility. It's such a huge benefit. I have code that has continued to run, untouched, for decades . I don't have to upg…

I have a 32-bit application I use regularly to interface with old hardware (which isn't on the list incidentally; I suspect there are many other niche applications like this). The hardware vendor isn't going to re-write it. As such I have to... 1) Avoid MacOS upgrades forever, or 2) Let the hardware become nearly impossible to use (there are workarounds on the device itself, but it's really painful to use), or 3) Wri…

Have you taken a look at Bitwig Studio? Runs natively on Linux.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#57
post #8
post #2

This is why Microsoft is the better long-term play: Backwards compatibility -- their commitment to the investment of labor. If you build your software on Apple, there almost certainly will come a point in the future where your code will cease to work. Microsoft has made a commitment to backward compatibility. It's such a huge benefit. I have code that has continued to run, untouched, for decades . I don't have to upg…

I feel the same. I started a project just four years ago, and now I feel that I'll need to rewrite a huge portion of the graphics code to work with future Mac versions. I also have a lesser fear that in order for my application to work on some future version of Windows, I'll need to deal with code signing and directory access rights nonsense in order for customers to think that the software "works properly". But that…

> I'll need to deal with code signing and directory access rights nonsense

It might be nonsense (and a nuisance) for developers, but it's far from that for everyone else.

It's about time developers stop assuming they can do whatever they want on everyone else's machines.

If it's my computer, developers don't have the right to screw it. Period.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#58

Apple might think it can get away with removing the 3.5mm audio jack or restricting iOS users to only one app store or not allowing flash content on iOS Safari etc., but they sure as hell can't get away with such ridiculous changes when it comes to macOS pro users. What is Apple thinking, really? They might be able to start a global change in the mobile industry because they own a huge market share there, but when it…

2019 and you're still bringing up Flash ? And if you do own a Mac which I highly doubt you would know that nothing really has changed. I can still run the apps I want. I can still use Homebrew to install CLI tools and libraries. I still don't need to use the App Store. The only difference is that they finally got rid of 32-bit support which was a decision years in the making.

I don't have to prove to you that I own a Mac. Plus, bringing up flash was to further explain my point, which is, Apple getting rid of certain technologies in the computer sector as if they are the leader of the market which they are not. They already are struggling to keep their current users, and a move like this (getting rid of 32-bit apps) further decreases their market share.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#59

Earlier quoted context omitted.

> "Microsoft Surface sells are estimated to be 20% of Mac sales." I'd say hardware sales like that are impressive, coming from a software company. Apple's original core competency was creating hardware, with the software existing to drive hardware sales. (That there is a "hack" in "hackintosh" suggests that this should still be true today. They don't want you to buy their OS and run it on your own hardware, but they'…

Apple’s Mac sales are minuscule though in the grand scheme of things and only a small part of their revenue.

Their other products, while locked down to forbid running third party operating systems, are still nevertheless hardware. With the exception of itunes and safari on Windows, virtually everything Apple does involves selling hardware to consumers.

Re: Apple's list of 235 apps that are incompatible with macOS Catalina

#60

Funny thing about games: most revenue happens soon after release. It's like movies. A game from several years ago usually has low ongoing revenue, so there's little profit in updating it for a new OS. Many Mac games will just die. Especially indies, where the creator might have already moved on. Do you own any nice but not very successful Mac games? They'll die. This move destroys the reputation of Mac as a game plat…

Only true for the game-as-a-product games. Games that are created as a service are usually soft-launched and increase in revenue after launch (if they're about to be profitable at all).
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