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Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

astro.golf

91–100 of 115 posts

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#91

why no portrait? it also wouldn't be bad to have the previous launch vector shown

Hmm, the game can be played in portrait with one thumb without much loss. The only thing that has an orientation is the shot count.

and the notification drawer, app switch gesture etc, the orientation change has a lot of annoying side effect on the os itself

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#92
Great game! Purchased. I think you could have a lot of fun visually by giving the ball some trailing particle effects or some other creative coloration of the trajectory. Especially on the long shots that loop around a bunch of planets, i want to see the curve I've traced out!

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#94

Earlier quoted context omitted.

Yeah by all means you don't have to implement what everyone suggests. Another suggestion: replay shot.i just had a hilariously roundabout hole in one. I wish i could replay it to grab a video to share (and therefore advertise your game!)

Yeah, the replay is an idea I'd like to implement - just need to work out how to do it easily without going down a rabbit hole..

Surely just record the last shot parameters? or even all shot parameters?

As long as the simulation is deterministic you'll be good to go.

Given a level and a list of velocities any sequence of shots should be reproducible.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#97
post #96

Mostly just curious: Why is the android version 9MB, the iOS version 62MB, and 3 different desktop versions a fixed 22MB?

I really don't know. I'd like the iOS version to be lighter, but I'm at the whim of Unity. I've tried a couple of ideas to make the iOS bundle smaller, but no luck.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#98

Great game! Purchased. I think you could have a lot of fun visually by giving the ball some trailing particle effects or some other creative coloration of the trajectory. Especially on the long shots that loop around a bunch of planets, i want to see the curve I've traced out!

It's probably a bit buggy, but there's an Easter egg if you tap 3 times on the middle right planet during the loading screen.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#99

Earlier quoted context omitted.

Great job on completing it - looks fun! Any comments on troubles you ran into and surprises on the way?

Thank you. Lots of interesting troubles - quite a few surrounding Unity itself. E.g. they have a physics API that gives different results when run automatically by the engine at 1x speed and when you run it manually as fast as it can go. This came up because I wanted to test every level automatically offline, using the exact same physics simulation as the player would experience. The procedural generation of the leve…

It's funny isn't it... just a pretty space golf game on the surface; but a monster of mathematics underneath it. Impressive stuff!

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#100
On Android, is there a way to restart the whole game from the first hole? If not, I presume erasing user data will do the same thing. :-)

In Zen Mode, a way to retry a previous level would be nice, for practice and to try to get a better score, even if it's not a hole in one.

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