As someone who recently worked in game dev I'm not sure why 32 bit was even a factor as 64 bit is likely your default target anyway - has been for awhile. So, killing 32 bit is not a real issue. Notorizing can be seen as just another cost of targeting a platform. So do it. You will need at least one machine anyway to do basic testing on. So use that. Get the cheapest imac or whatever you require. So, mac hardware isn…
What surprises me is the fact that the author doesn't talk about the craziest of Apple's recent choices: the deprecation of OpenGL. This is much worse than the deprecation of 32 bit and, IMHO, it's just Apple giving up on being a relevant gaming platform. This, plus the lack of nvidia drivers and of support for Vulkan. All the small issues here show, together, that indeed Apple doesn't give a shit about gaming and ab…
Especially if it's only 4% of your sales. If 4% of your sales doesn't cover the cost of a Mac, code signing, and the cost of support on the Mac then it's a _net negative_ - you'll make more money not being on the Mac.