Sorry macOS users, but Apple has gone too far for some of us devs
gridsagegames.com
Sorry macOS users, but Apple has gone too far for some of us devs
1–10 of 118 posts
Re: Sorry macOS users, but Apple has gone too far for some of us devs
#2Re: Sorry macOS users, but Apple has gone too far for some of us devs
#3Re: Sorry macOS users, but Apple has gone too far for some of us devs
#4Re: Sorry macOS users, but Apple has gone too far for some of us devs
#5For games in particular there should be better sand boxing options.
Re: Sorry macOS users, but Apple has gone too far for some of us devs
#6So the major points are dropping 32bit support and Apple forcing you to sign your executable? The author claims that you need to pay Apple for the signing. as far as I know this is not true. You just need to pay for being on the application stores ...
Re: Sorry macOS users, but Apple has gone too far for some of us devs
#7why is dropping 32-bit support even a consideration?
Re: Sorry macOS users, but Apple has gone too far for some of us devs
#8So the major points are dropping 32bit support and Apple forcing you to sign your executable? The author claims that you need to pay Apple for the signing. as far as I know this is not true. You just need to pay for being on the application stores ...
Re: Sorry macOS users, but Apple has gone too far for some of us devs
#9So the major points are dropping 32bit support and Apple forcing you to sign your executable? The author claims that you need to pay Apple for the signing. as far as I know this is not true. You just need to pay for being on the application stores ...
Re: Sorry macOS users, but Apple has gone too far for some of us devs
#10Does Apple have to sign games distributed through Steam? I thought that only applied to their own app store.
I know I’ll probably catch downvotes for it but I think this is a good thing for the average user as someone in security. I know it makes it more of a walled garden but I also know that the harder it is to run untrusted code, the better for the average user.
The “terrible burden” is a couple of extra button clicks if working in Xcode or you could automate it with a script. I did the latter for the project I work on and it’s been fine.
That probably drives a lot of folks to Linux and that’s okay. I’m for diversity in platforms but I’m also for strong protections for the users.