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The One Man MMO Project

onemanmmo.com

101–110 of 119 posts

Re: The One Man MMO Project

#101
post #97

MMOs are happily two orders of magnitude easier to write today. Before game engines you can license or get for free really existed, it was just you, the compiler, and a text editor, which rapidly turned into many people, the compiler, your editors, and pain. I worked at Turbine off and on from 2001-2012, and was the MMO game engine tech lead in the time period up to when Lord of the Rings Online and Dungeons & Dragon…

Dungeons and Dragons Online is one of my favorite MMOs. (Granted I haven't really played since before the Forgotten Realms expansion.) It's so different from anything else out there, and the dungeon experience is truly unique. I really like how it makes you depend on different, diverse roles and uses them for all sorts of noncombat things.

I played through the F2P beta for LOTRO too. That was a bit rough at times, but fun.

Re: The One Man MMO Project

#102
post #99

Earlier quoted context omitted.

Thanks for this. You may have heard that some time after AC was shut down, an AC server build somehow leaked and the community has now got a basically true/pure emulated server setup now. I can now go back to my first MMO safely whenever :)

The AC1/2 code was a pile of poo to be honest, but it still managed to do many things light-years ahead of other piles of game code poo at the time. Great concepts, but questionable execution (many people, many of whom were brilliant but this was really their first software job of any sort, came and left over the 90s, leaving their code behind. The AC1 software-only (i.e., pre-DirectX/OpenGL/GPUs) renderer and physic…

That’s all anyone’s code ever is. Just a pile of poo trying to be better than someone else’s pile of poo.

Re: The One Man MMO Project

#103
post #102
post #99

Earlier quoted context omitted.

The AC1/2 code was a pile of poo to be honest, but it still managed to do many things light-years ahead of other piles of game code poo at the time. Great concepts, but questionable execution (many people, many of whom were brilliant but this was really their first software job of any sort, came and left over the 90s, leaving their code behind. The AC1 software-only (i.e., pre-DirectX/OpenGL/GPUs) renderer and physic…

That’s all anyone’s code ever is. Just a pile of poo trying to be better than someone else’s pile of poo.

tru dat

Re: The One Man MMO Project

#104
post #8

I think a mmorts is pretty unique. If you manage to spice up those menus a little bit and get the balance right (some) people will buy it for sure

I used to play a now-defunct MMORTS back in the day with Warcraft3-looking graphics: Ballerium ( https://www.youtube.com/watch?v=WgIk8HQPnP4 ). Shattered Galaxy is also MMORTS and is still alive: https://www.youtube.com/watch?v=HBY-WGFQk98 Really hard game concept to get right, though. Something that was cool about Ballerium was that it was one big open world. I think Shattered Galaxy was a lot more instanced, but I…

I also played this game.

http://www.sgalaxy.com/

Re: The One Man MMO Project

#105
post #15

I really admire the determination of the One Man. Scrolling to the oldest updates reveals that his has been a passion since at least 2010. What a mark of constitution and fortitude to keep this passion burning. It is remarkable what his 2010 self knew and what his 2019 has learned in those years. This is his opus. Keep up the good fight!

Especially all the dev log updates with zero comments. It takes a strong will to keep pushing in the face of perceived apathy!

Re: The One Man MMO Project

#107
post #95
post #88

Earlier quoted context omitted.

Ah, that's artistic and "stolen", so I guess it's not going to be a One Coder MMO: https://medium.com/@gordonnl/wind-waker-graphics-analysis-a0... Actually it won't for sure because the skin mesh animation code was also "stolen" from a former colleague (they will all get mentions though) but I'm a bit ashamed to discover that I'm not good enough to do anything from scratch... at least not the first time around, is th…

Also make sure to implement your own programming language & OS for the game to run on. While you're at it you should figure out how best to craft transistors to create your own CPU. But don't make use of anyone else's ideas, you should figure this all out on your own. In fact, don't read this comment, it might give you ideas

Haha, way ahead of you on that one, bought a C64 and learning assembly/soldering and looking at how to make my own computer on FPGA (async. CPU) with my own OS/programming language and in parallel to that my own P2P radio internet: http://radiomesh.org

Even looked at making my own gerber editor and print my own PCBs with my AxiDraw plotter.

On the subject: https://www.youtube.com/watch?v=5ODzO7Lz_pw

I looked at your github but nothing is playable out-of-the-box, you could make something presentable?

Re: The One Man MMO Project

#108
post #70

krunker io Is good example of one man building mmo game

My favorite one-man (I think?) MMO was Cursors.io: https://news.ycombinator.com/item?id=8477124 The genius of that game cannot be overstated. Its ludicrously simple mechanics somehow resulted in emergent gameplay that was deeply affecting.

Great thread , looking for more threads like this one

Re: The One Man MMO Project

#109
Hello Hacker News, I wondered why my traffic went all bonkers today. To answer some of your questions:

Yes, it is difficult to keep up with modern game tech, but I have lots of friends in the AAA industry who let me know what's going on at the bleeding edge, and I pick my battles.

No, you couldn't make a game like Miranda with any off-the-shelf game tech I have seen. Game engines usually only allow one avatar per player, Miranda can have hundreds, theoretically thousands. Miranda is also seamless and single-sharded.

The renderer does have soft shadows, but you're right they don't always show up really well. I'll take a look at that.

The next update is coming pretty soon with a whole lot of gameplay additions, I just started the playtesting and debugging phase today.

Thanks for visiting.

Re: The One Man MMO Project

#110
post #15

I really admire the determination of the One Man. Scrolling to the oldest updates reveals that his has been a passion since at least 2010. What a mark of constitution and fortitude to keep this passion burning. It is remarkable what his 2010 self knew and what his 2019 has learned in those years. This is his opus. Keep up the good fight!

Thank you.
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