Glancing at the app store review guidelines[1], I will note that this app's listing[2] is low-key violating the privacy policy requirement by just linking to the github repo for the app, which has no actual privacy policy listed. I have no idea if that's enough for Apple to do a suspension-and-review process like this, but it's definitely a violation. That said, I think they should include at least some hint in their…
How Apple Kills Indie Developers
41–50 of 135 posts
Re: How Apple Kills Indie Developers
#42Re: How Apple Kills Indie Developers
#43Earlier quoted context omitted.
This happened after I revoked the approved app. I found critical bug and reupload my app. After this actions my app was locked :(
Maybe the right solution was to not revoke the current app and just upload the fix? If it was a security bug, that kinda sucks for security, but if the cost is being locked out of your developer account, that might be what developers need to do going forward.
Re: How Apple Kills Indie Developers
#44For some perspective on apple "killing" developers. Apple is FLOODED with copycat crap apps - 10 different names etc etc. Seriously, the play store used to have lots more of these - maybe now cleaned up. But saying that apple needs to encourage this crap is silly. This is what was killing the play store. The guy complaining here has his "privacy policy" as follows: https://github.com/glushchenko/fsnotes When someone…
That you get away with not doing it for any amount of time is not an excuse. It's Apple's sandbox; play by their rules, or play elsewhere.
Re: How Apple Kills Indie Developers
#45This is very odd. I’ve always found interactions with the Apple App Store review people to be very smooth and they always tell me exactly what they’re looking for while reviewing my app. If they can’t find it, i get back to them and they finish their review in under an hour. I get the feeling someone isn’t telling the whole story here.
Same. I do feeling like something is missing in this story.
Re: How Apple Kills Indie Developers
#46Feels like there are some pieces missing from the story. This isn't a "we won't approve your app because it's not following the app guidelines" rejection or an app stuck in review purgatory. (I once had an Apple TV app stuck in review for 10 weeks before it magically was approved with no changes from me.) This is a "your account did something it shouldn't have done" flag. The whole account is suspended for an alleged…
This makes sense in a realpolitik way - Apple has a monopoly on mobile app profits. Where else can you go? Apple is not trying to smash small devs, but they also know they have very little pressure to provide great service to small devs.
Re: How Apple Kills Indie Developers
#47The google store operates in the same way. Application developers need to band together and quit accepting these locked down store monopolies. They aren't good for consumers either. The usual justification is that these stores reduce fruad and malware, but I have found the opposite to be true. Having a single store leads to an aggressive race to the bottom, where gaming the store ranking is priority one. Last two tim…
Application developers practically tripped over each other in a scramble to join these stores. Serves them right.
Just in 2018, the App Store paid developers $34 billion from their sales.
https://fortune.com/2019/01/28/apple-app-store-developer-ear...
Re: How Apple Kills Indie Developers
#48Glancing at the app store review guidelines[1], I will note that this app's listing[2] is low-key violating the privacy policy requirement by just linking to the github repo for the app, which has no actual privacy policy listed. I have no idea if that's enough for Apple to do a suspension-and-review process like this, but it's definitely a violation. That said, I think they should include at least some hint in their…
Re: How Apple Kills Indie Developers
#49I really feel for those who fall victim of this huge companies that under various disguises trying to get full control of people's lives and business. I am lucky that so far I have managed to avoid all this walled garden madness. All of my products so far are either desktop based or browser based and servers are hosted on my own/rented hardware, no cloudy stuff. Other than paying for security certificates every now a…
"Frankly I do not understand why do people submit to this kind of stewardship" Uhhh: "I am lucky that so far I have managed to avoid all this walled garden madness" "All of my products..." "...desktop based or browser based and servers are hosted on my own/rented hardware" This is like a professional chef saying they don't understand why everyone does not make their own souffles. People want the same services you wan…
Re: How Apple Kills Indie Developers
#50Write your core app in cross-platform C++, decoupling the UI (maybe using MVP or similar approaches), then switch to another platform.