All this async code without decent locking primitives is leading to a rabbit hole of race conditions... It doesn't matter that it's all single threaded if all your function calls may or may not block and run a bunch of other code in the meantime, mutating all kinds of state. I feel like JavaScript developers of the 2020's are going to relearn the same things the C programmers of the 1990's learn, just a few levels of…
Javascript devs, for all their flaws, understand async programming far, far better than the average C programmer. Indeed, your assertion that we need "locking primitives" to counteract "race conditions" is evidence of that. Yes, JavaScript can have race conditions, but not multi-threaded race conditions that cause resource contention [0]. So what good would locking primitives be? And as a solution to single-threaded…
There was definitely threading in C in the 1990's, and threads are asynchronous by nature. There's a whole class of synchronization bugs that C and C++ developers had to learn to deal with, and while JavaScript developers get to avoid some by the nature of there being a single thread, that doesn't necessarily exempt them from all of them.