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Brain research on boys’ preference for video games and girls’ for social media

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101–110 of 199 posts

Re: Brain research on boys’ preference for video games and girls’ for social media

#101

All of the games I played as a kid were clearly designed for boys and young men (featuring all of the typical things like guns and heavy machinery that men are well known to like more than women). That's just how the market was. If it's like that today, then it is no wonder that boys exhibit signs of enjoying video games more.

More importantly IMHO, they were designed with male protagonists, and few-if-any playable female characters.

Re: Brain research on boys’ preference for video games and girls’ for social media

#103

Earlier quoted context omitted.

Where do you think those differences in social status competitions originate from if not from brain differences?

I would submit that the brain differences are actually a byproduct of a larger dynamic. Historically, pregnant women and women with small children faced much more difficulty capturing and maintaining adequate resources on their own. Predation, lower upper-body strength, releasing a scent for one week per month, not to mention the metabolic and time constraints created by nursing and mothering small children in genera…

> Historically, pregnant women and women with small children

These characteristics would have predated humans. Maybe pull the terminology back to male and female hominids in the future?

Re: Brain research on boys’ preference for video games and girls’ for social media

#104

The original (more clicky baity) said "brain differences", which really isn't born out by the article content. It seems highly likely that these preferences are socially constructed. I have two kids under the age of 10, and both play video games with the same fervor & intensity. Neither are allowed on social media yet. (yes, that's a sample size of 1, so it's hardly authoritative, just a case-in-point)

[deleted]

Re: Brain research on boys’ preference for video games and girls’ for social media

#105

Earlier quoted context omitted.

To add to this, in countries with low equality and weak social safety nets, having a lucrative career is far more important for survival. It's western countries where women are more free to choose a career based on interest.

This cannot be a correct assumption. In western countries also most Enginnering jobs pay well above what other female-dominated (medical care) jobs offer. Then why don't select these well-paying jobs over ones that don't pay as much?

Because their survival is not dependent on their career choice. Tech may pay more, but being a nurse is still perfectly fine. There are also more women entering the MD profession than men, and that pays better than tech, so there's even more room for people to move between fields based on a "natural" preference (if such a thing exists).

Re: Brain research on boys’ preference for video games and girls’ for social media

#106

All of the games I played as a kid were clearly designed for boys and young men (featuring all of the typical things like guns and heavy machinery that men are well known to like more than women). That's just how the market was. If it's like that today, then it is no wonder that boys exhibit signs of enjoying video games more.

ovaries are indeed well known to contract when in close proximity to heavy machinery

Re: Brain research on boys’ preference for video games and girls’ for social media

#107
post #89

All of the games I played as a kid were clearly designed for boys and young men (featuring all of the typical things like guns and heavy machinery that men are well known to like more than women). That's just how the market was. If it's like that today, then it is no wonder that boys exhibit signs of enjoying video games more.

>all of the typical things like guns and heavy machinery that men are well known to like more than women Okay, so either men liking guns, heavy machinery, and videogames more than women comes from a inherent, biological difference between men and women, or it all comes from a huge, complex social construct that has been cultivated and dominant for centuries. Which one is it, then?

I'm going to take off my "mature adult" hat here, and say something I think which is probably totally groundless, but I want to talk about it anyways.

A lot of little boys are hyper as fuck, and I don't think that's a social construct. I think that's just how little boy bodies tend to produce energy: in excess.

Also, a good description for most games might be "twitchy." I think these two line up.

But in answer to your question, Nature vs Nurture: the answer is always both, but far more nature than we'd like. When we hit the cyborg/embedded computers line, that's when I think it'll be 50/50.

Re: Brain research on boys’ preference for video games and girls’ for social media

#108

All of the games I played as a kid were clearly designed for boys and young men (featuring all of the typical things like guns and heavy machinery that men are well known to like more than women). That's just how the market was. If it's like that today, then it is no wonder that boys exhibit signs of enjoying video games more.

More importantly IMHO, they were designed with male protagonists, and few-if-any playable female characters.

> few-if-any playable female characters * Joanna Dark (Perfect Dark) * Lara Croft (Tomb Raider) * Sarah Kerrigan (Starcraft) * Sonya (Command & Conquer) * Samas Aran (Metroid) * Sonya Blade (Mortal Kombat) * Chung-li (Street Fighter) * Jill (of the Jungle)

Those are ones I can name without Googling from games before 2000. If you think there haven't been female playable characters in video games, you weren't paying attention.

Re: Brain research on boys’ preference for video games and girls’ for social media

#109

The original (more clicky baity) said "brain differences", which really isn't born out by the article. It seems highly likely that these preferences are socially constructed. I have two kids under the age of 10, and both play video games with the same fervor & intensity. Neither are allowed on social media yet. (yes, that's a sample size of 1, so it's hardly authoritative, just a case-in-point) Also, at least some of…

> two kids under the age of 10

I think puberty might have more of a splitting effect on the human mind than anyone is saying.

Also, food for thought, humanity as a whole is probably still way too primitive to have a greater nurture than nature ratio. If you look back, primitive people appear to be more nature than people now. Looking forwards, it's probably going to continue. Therefor, we must be somewhere in between, and I get the feeling we're still pretty green.

Re: Brain research on boys’ preference for video games and girls’ for social media

#110
post #61
post #5

The article claims that inside games "most communication is through text". This makes me think they haven't seen very many real gamers. There's no mention of voice chat's extensive use inside games for everything from gameplay to homework advice from buddies. Pretty clueless.

I play a lot of games but never used voice chat. But I never play multiplayer either.

Is single-player at all relevant to the "in-game communication" topic? That's not entirely rhetorical, since it's possible I'm missing something, but this seems like a complete non sequitur.
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