Earlier quoted context omitted.
Wayland's latency was improved a few years ago to about half a frame, there's probably more room for improvement, but I think just getting a 240hz monitor is better investment of resources: https://ppaalanen.blogspot.com/2015/02/weston-repaint-schedu... The only applications strongly sensitive to latency are video games or similar, and they take a special low-latency path through the graphics stack, exclusive full-sc…
>The only applications strongly sensitive to latency are video games paining with a pen/tablet/mouse
As far as pointing devices, people are apparently habituated to the 50ms response time, and massaging of the lower-latency data only showed effects above 16ms: https://wp.cs.ucl.ac.uk/sebastianfriston/wp-content/uploads/...
I think artists are more interested in pen/display combinations though. There's a study of touch dragging, where the average is somewhere around 6ms: https://www.tactuallabs.com/papers/designingLowLatencyDirect...
It still seems like it's mostly about having the bandwidth to drive a 240hz or higher display though. The ongoing computation required for painting is minimal. Unless Wayland or X are doing a lot of IPC on every frame there's no reason to write a new graphics stack.