Earlier quoted context omitted.
In particular I know that Go's GC is optimized for very low latency (rather than throughput), and is not a stop the world GC. So I'm wondering why it doesn't work for games? Are the pauses still too high for games, or is he missing something? Benchmarks or concrete results in Go would be great here. Edit: specifics from https://blog.golang.org/ismmkeynote - Go hugely improved GC latency from 300ms before version 1.5,…
People don’t write games in GC languages, so GC language developers don’t optimize for games, so people don’t write games in GC languages. It’s just a vicious cycle. It never breaks because for big projects there is too much financial risk.
Languages not used for anything anyone cares much about don't attract much bad press. There are reasons why games are written the way they are. It is not masochism.