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Zelda Games on the Philips CD-i

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Re: Zelda Games on the Philips CD-i

#51
post #42

While these games have become infamous for the hilariously bad animation quality, the studio that did them continued to do work for the videogame industry. They were contracted out to do the animation for the ill-fated Warcraft Adventures game by Blizzard: https://en.wikipedia.org/wiki/Warcraft_Adventures:_Lord_of_t... Though the game was never released, someone leaked a copy years later, and playthroughs were subseq…

They also worked on IM Meen and its sequel, which retained a lot of the art style from the Zelda CD-i game animations (and garned some of the same internet infamy as a result).

> sequel

Chill Manor: https://www.youtube.com/watch?v=oYGgLZL2vUU

Re: Zelda Games on the Philips CD-i

#52

Earlier quoted context omitted.

You don't even need a romhack for Link to the Past now, it's available on the SNES virtual console for Switch. It's free aside from the cost of the Switch.

My favorite romhack is https://alttpr.com/en (A Link to the Past Randomizer). It basically takes your rom and swaps the location of all items in chests, pendants / crystals, and can even swap enemies, keys in dungeons (for cross dungeon shenanigans) and entrances. So I much prefer the romhack to the original now, given my familiarity. Now if only I could play it on the switch... Edit: a recent playthrough had me with…

I wonder how it ensures that the game can be completed. My guess is that someone worked out every 'lock' with it's 'key' (be it an actual boss key for the boss dungeon, bombs for an item behind a broken wall) and then the randomizer has to swap out items anytime a key is found behind it's own lock. Maybe it is even possible to allow for play troughs that are winnable but where some items are inaccessible.

Re: Zelda Games on the Philips CD-i

#53

Earlier quoted context omitted.

My favorite romhack is https://alttpr.com/en (A Link to the Past Randomizer). It basically takes your rom and swaps the location of all items in chests, pendants / crystals, and can even swap enemies, keys in dungeons (for cross dungeon shenanigans) and entrances. So I much prefer the romhack to the original now, given my familiarity. Now if only I could play it on the switch... Edit: a recent playthrough had me with…

I wonder how it ensures that the game can be completed. My guess is that someone worked out every 'lock' with it's 'key' (be it an actual boss key for the boss dungeon, bombs for an item behind a broken wall) and then the randomizer has to swap out items anytime a key is found behind it's own lock. Maybe it is even possible to allow for play troughs that are winnable but where some items are inaccessible.

The randomizer has detailed knowledge of which items are required (or sufficient!) to make progress in the game, and will assemble the game in such a way as to make everything accessible.

Here's a user-level overview of how it works:

https://www.dropbox.com/s/vh5voea4s0e3cha/how_to_read_the_lo...

And here's the source:

https://github.com/sporchia/alttp_vt_randomizer/blob/master/...

Re: Zelda Games on the Philips CD-i

#54
post #44
post #24

I'm surprised that Nintendo has not yet re-released The Legend of Zelda (Zelda 1 from 1986) with updated graphics. It seems as if all the re-releases for the various platforms including Nintendo Switch are just emulators for the NES version.

Well they kinda did. They released it on the Satellaview: https://en.wikipedia.org/wiki/Satellaview_games_from_The_Leg... Unfortunately, said game never got released anywhere else, meaning the one time we got a 16-bit version of the original Zelda game, it was on a Japan only service that's long been discontinued.

Can it be emulated?
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