I'm pressing F for the golden years of Sierra :(
> decreasing their opportunity for first-sale revenue increases the opportunity cost of making such a game.
I don't understand the use of 'opportunity cost' here but I think it's a good point. It's generally not good to discourage viable business models. My fear is that if we're baking in resale value to the purchase price, now consumers may overvalue both the game AND the resale so they get hit twice in a blockbuster/flop type situation.
Short of offering resale/final-sale options, which I do like, the laws will encourage some sort of business model. I'm thinking encouraging long-term quality through final-sale only purchasing is looking a little better for consumers than what the French court is apparently doing.
Another option is reselling could be done through Steam who takes 30% which they split with the devs. So the consumer gets to resell, Steam gets paid, devs get paid, maybe any lost revenues are offset by consumer wellbeing?