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Oh shit, my weekend project turned into an App Store Best New App (2018)

tannerchristensen.com

121–130 of 197 posts

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#121

Earlier quoted context omitted.

That's a strange statement. It's a very simple app, which specific guidelines do you think should have taken significant time for him to write code that complies to? In my experience the guidelines are mostly common sense once you get used to the "Apple way", and are straightforward to comply with, especially if you're already familiar with them (OP had submitted several apps before).

This is accurate. I should have possibly mentioned in more detail that at the time I had a lot of experience with prior apps, so whipping another one together—particularly for such a simple concept—is trivial. I’m surprised anyone here thinks something like Snaplight would take more than an hour to build (no repos, testing on device but otherwise no tests, simple permissions, uncomplicated UI that only improved post-…

> I’m surprised anyone here thinks something like Snaplight would take more than an hour to build

I think it would take me longer just to make the icon, having never done anything like that before.

Think about all the skills you had previously built up that allowed you to make it in an hour. If someone lacks even one of them, they would never be able to do it so quickly.

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#123
post #87

Earlier quoted context omitted.

Whenever I hear that I'm always reminded of my father saying 'We put a man on the moon before we put wheels on a suitcase'

Perhaps wheels on a suitcase required modern plastics?

I think that the first wheeled suitcases used indoor roller skate wheels. So the parts were readily available for a long time before wheeled suitcases.

But early airports didn't have miles of corridors and a hundred gates, so maybe the need wasn't as great.

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#124
post #87

Earlier quoted context omitted.

Whenever I hear that I'm always reminded of my father saying 'We put a man on the moon before we put wheels on a suitcase'

Perhaps wheels on a suitcase required modern plastics?

We had wheels on cars, baby strollers, and bikes before the moon landing.

The cold war re-prioritized life for many Americans (and Russians, too I'm sure)

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#125

> “Snaplight serves an extremely niche need: mine.” There is a subtle brilliance in this sentence. With this recognition comes the permission to not try adding a mountain of features and complicating matters. Build something you will use. Solve a problem you have. Enjoy the process and accept the vulnerability that comes with shipping something to the world. Chances are good things will come of it.

Guess Im a shitty developer cuz i tried this and failed, many, many, many times. I wont use anything I build because 1) its very limited, 2) i have to maintain it, 3) it takes forever to actually make anything (for me)

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#126

Sounds cool, but the scratch your itch advice isn't for everyone. Most everything I would want as an app, maybe 1% of the population would every even consider using, and that's assuming they knew about it.

Isn't that the point of the statement though? You do it for yourself, not because anyone else at all might want to use it. Then if you toss it up on the app store and anyone does actually use it, it's just a happy upside.

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#127

> “Snaplight serves an extremely niche need: mine.” There is a subtle brilliance in this sentence. With this recognition comes the permission to not try adding a mountain of features and complicating matters. Build something you will use. Solve a problem you have. Enjoy the process and accept the vulnerability that comes with shipping something to the world. Chances are good things will come of it.

>With this recognition comes the permission to not try adding a mountain of features and complicating matters.

Well, yeah. The only thing that’s surprising about this is that the opposite has gotten so engrained. We are so accustomed to an attitude that (without the niceties of professionalism) is basically “who the fuck are you, nerd, to have the audacity to think you understand user needs? You’re weird and nobody wants what you want from software.”

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#128

It makes me sad that features are now paid apps. Imagine if every tool in GIMP was a separate app. This app should be a feature of a default Paint-like app.

In some ways I think this is the environment Apple has cultivated (maybe not deliberately) over the years. Basic features like cut & paste are left out, and then announced in a later version to as though it's this great innovation. Not that this particular app is such a basic feature, but illustrates the reasons why there are so many single-function utility apps. And of course the danger of them for their developers, if they rely on them for their livelihood, is that Apple will at any moment swoop in and copy the most popular ones. For the record, I'm not sure there's anything wrong with that on its own, but there is when Apple doesn't let developers access iOS as deeply as they do themselves.

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#129

Just to be clear: the app makes ~20 downloads per day (checked on App Annie premium and Sensor Tower premium) except for the fact that you change the price from paid to free multiple times, causing multiple spikes in downloads generated by sites like https://www.148apps.com/ and https://appadvice.com/apps-gone-free which basically list all apps that have become free from paid. So claiming `about 10,000 downloads each…

> the app makes ~20 downloads per day That's enough to be ramen-profitable, I suppose.

It's a free app though.

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#130

Earlier quoted context omitted.

This is accurate. I should have possibly mentioned in more detail that at the time I had a lot of experience with prior apps, so whipping another one together—particularly for such a simple concept—is trivial. I’m surprised anyone here thinks something like Snaplight would take more than an hour to build (no repos, testing on device but otherwise no tests, simple permissions, uncomplicated UI that only improved post-…

> I’m surprised anyone here thinks something like Snaplight would take more than an hour to build I think it would take me longer just to make the icon, having never done anything like that before. Think about all the skills you had previously built up that allowed you to make it in an hour. If someone lacks even one of them, they would never be able to do it so quickly.

Likely just used some stock icons or had previously designed them for another project and never used them.
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