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Oh shit, my weekend project turned into an App Store Best New App (2018)

tannerchristensen.com

51–60 of 197 posts

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#51

> "All-in-all the project took me an hour to program" Come on, it's more than that. Being compliant to Apple Developer Guidelines takes some more time.

I'd say that normally you have to go out of the way to not be compliant.

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#52
post #20

> “Snaplight serves an extremely niche need: mine.” There is a subtle brilliance in this sentence. With this recognition comes the permission to not try adding a mountain of features and complicating matters. Build something you will use. Solve a problem you have. Enjoy the process and accept the vulnerability that comes with shipping something to the world. Chances are good things will come of it.

Yes, it’s an old proverb. “Necessity is the mother of invention” https://en.wikipedia.org/wiki/Necessity_is_the_mother_of_inv...

Whenever I hear that I'm always reminded of my father saying 'We put a man on the moon before we put wheels on a suitcase'

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#53
post #39

> "All-in-all the project took me an hour to program" Come on, it's more than that. Being compliant to Apple Developer Guidelines takes some more time.

The author noted that it was his fifth app, so it's likely that he had the knowledge and patterns/libraries/boilerplate etc. already in place.

I think it's perfectly fair to say "this took me an hour", but statements like this always come with history. Dude probably spent at least hundreds of hours getting proficient at programming, app design and iOS development specifically.

I don't know if that's misleading, encouraging or simply talking to a specific target group.

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#54

Earlier quoted context omitted.

That's a strange statement. It's a very simple app, which specific guidelines do you think should have taken significant time for him to write code that complies to? In my experience the guidelines are mostly common sense once you get used to the "Apple way", and are straightforward to comply with, especially if you're already familiar with them (OP had submitted several apps before).

still, claiming to hacking a mobile app together in one hour is something strange as well. Does the "hour of code" includes setting up project in the IDE, setting a repo, testing it, making it AppStore-ready? Options are: a. you have already the code somewhere (own sources, StackOverflow, GitHub, etc.) b. you are bluffing

There are many open source project which have drag and drop gesture and all the needed feature.

He just might have to combine two projects and some programming and replacement of icons.

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#55
Just to be clear: the app makes ~20 downloads per day (checked on App Annie premium and Sensor Tower premium) except for the fact that you change the price from paid to free multiple times, causing multiple spikes in downloads generated by sites like https://www.148apps.com/ and https://appadvice.com/apps-gone-free which basically list all apps that have become free from paid.

So claiming `about 10,000 downloads each week` is not very correct.

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#56

Earlier quoted context omitted.

That's a strange statement. It's a very simple app, which specific guidelines do you think should have taken significant time for him to write code that complies to? In my experience the guidelines are mostly common sense once you get used to the "Apple way", and are straightforward to comply with, especially if you're already familiar with them (OP had submitted several apps before).

still, claiming to hacking a mobile app together in one hour is something strange as well. Does the "hour of code" includes setting up project in the IDE, setting a repo, testing it, making it AppStore-ready? Options are: a. you have already the code somewhere (own sources, StackOverflow, GitHub, etc.) b. you are bluffing

I could believe it if you counted only the time taken to type just literal code. Probably discounted the time it would take to build the UI .xib, wire up all the event-handler delegates, and set all your layout constraints for the various screen sizes.

And doesn't this use the camera and/or photos API? Not hard, but somewhat time consuming to set up your boilerplate for these. Also handling permissions request, response, & error handling. Probably copy/pasted from another project so it wouldn't count?

Yeah I'm skeptical, but also sounds like a fun challenge.

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#57
post #13

Earlier quoted context omitted.

From the original screenshot in the post, it looks like it debuted at $0.99, I wonder if there's a way to look up App Store price history

You're right, totally missed from the screenshot and based my comment on the current App Store data. I looked the app on Appannie (non paid account) and the pricing history is quite interesting: 26 Mar 2017 - 0.99 to Free 29 Mar 2017 - Free to 0.99 19 Jul 2017 - 0.99 to 1.99 20 Jul 2017 - 1.99 to Free 02 Aug 2017 - Free to 0.99 04 Feb 2018 - 0.99 to Free 10 Feb 2018 - Free to 0.99 03 Mar 2018 - 0.99 to Free 27 Mar 20…

Probably to allow it to pick up some steam when sales slow down

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#58

Just to be clear: the app makes ~20 downloads per day (checked on App Annie premium and Sensor Tower premium) except for the fact that you change the price from paid to free multiple times, causing multiple spikes in downloads generated by sites like https://www.148apps.com/ and https://appadvice.com/apps-gone-free which basically list all apps that have become free from paid. So claiming `about 10,000 downloads each…

[deleted]

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#59

Earlier quoted context omitted.

That's a strange statement. It's a very simple app, which specific guidelines do you think should have taken significant time for him to write code that complies to? In my experience the guidelines are mostly common sense once you get used to the "Apple way", and are straightforward to comply with, especially if you're already familiar with them (OP had submitted several apps before).

still, claiming to hacking a mobile app together in one hour is something strange as well. Does the "hour of code" includes setting up project in the IDE, setting a repo, testing it, making it AppStore-ready? Options are: a. you have already the code somewhere (own sources, StackOverflow, GitHub, etc.) b. you are bluffing

Load xcode, create a project, setup a repo can take 10 seconds. I just did it. Testing it takes longer. You can create a blank app and install it on a phone in 30 seconds. It really is that quick.

Of course, writing it in 1 hour is a bit ridiculous. Did he have the icon images ready?

Re: Oh shit, my weekend project turned into an App Store Best New App (2018)

#60

Just to be clear: the app makes ~20 downloads per day (checked on App Annie premium and Sensor Tower premium) except for the fact that you change the price from paid to free multiple times, causing multiple spikes in downloads generated by sites like https://www.148apps.com/ and https://appadvice.com/apps-gone-free which basically list all apps that have become free from paid. So claiming `about 10,000 downloads each…

I know at least a few apps that show little to no downloads on App Annie and Sensor Tower, yet their authors drive lambos. I wouldn't trust these two. Funny how office workers pop their heads up to point out the failure of someone who built something.
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