In theory, could I use this (or something like it) to develop algorithms for controlling autonomous vehicles (aerial, ground, and/or aquatic), then if I ever get my experimentation to the point that I’m interested in doing so, building the vehicle itself and deploying it with a reasonable degree of confidence that it would actually work?
getting things like this to transfer well is not necessarily easy, it’s a major active area of research. even if you somehow had a perfect physics model, there are problems like the fact that motors and joints behave differently as they wear down, etc. it might be easier for wheeled vehicles — usually the examples of failure are complicated, error-prone things like bipedal walking, hands with lots of joints.
AirSim: open-source simulator for autonomous vehicles
31–40 of 57 posts
Re: AirSim: open-source simulator for autonomous vehicles
#32Re: AirSim: open-source simulator for autonomous vehicles
#33looked at using airsim a few months ago to replace a product we'd been using for some time, problem was the actual vehicle dynamics simulation capabilities were subpar
Airsim also has poor facilities for stepped simulation needed for many RL algorithms (e.g. insert control, advance simulator by 30ms, observe state, repeat). It looks like this is still being worked on: https://github.com/microsoft/AirSim/issues/600
Re: AirSim: open-source simulator for autonomous vehicles
#34Re: AirSim: open-source simulator for autonomous vehicles
#35In theory, could I use this (or something like it) to develop algorithms for controlling autonomous vehicles (aerial, ground, and/or aquatic), then if I ever get my experimentation to the point that I’m interested in doing so, building the vehicle itself and deploying it with a reasonable degree of confidence that it would actually work?
getting things like this to transfer well is not necessarily easy, it’s a major active area of research. even if you somehow had a perfect physics model, there are problems like the fact that motors and joints behave differently as they wear down, etc. it might be easier for wheeled vehicles — usually the examples of failure are complicated, error-prone things like bipedal walking, hands with lots of joints.
Re: AirSim: open-source simulator for autonomous vehicles
#36I’m building a mostly 3D printed four wheel drive Rover vehicle I designed, and I’m using an Nvidia Jetson Xavier to try to make it autonomous using only cameras for sensors. Currently I’ve got some stereo cameras but I’m considering a synchronized 4 X 4K camera rig. Hopefully I can release some scans once I get something good.
The rover is public domain open source so please check it out if you’re curious! It can support a 10-20lb payload with the right springs:
Re: AirSim: open-source simulator for autonomous vehicles
#37Re: AirSim: open-source simulator for autonomous vehicles
#38I just ran across Real Engine looking for Architectural Visualization software (note that Twinmotion is free until Nov!) This is an amazing space which I imagine will explode in variety of application, especially once VR goes mainstream. Are there any open source alternatives which even come close? I wonder if I would attract attention if I were to upload a rendering of Saudi oil infrastructure for drone simulation.…
Thank you!
Re: AirSim: open-source simulator for autonomous vehicles
#39Earlier quoted context omitted.
Or pictures of people on the sides of sprinter vans. Or bikes on trailers on the backs of cars. Or pickup trucks stuffed to the gills with Lime scooters. Or...
It's good that it's open source then ;)
Re: AirSim: open-source simulator for autonomous vehicles
#40Super cool. I've always been a big fan of generating synthetic training data. As long as you can degrade/distort the data to match real world conditions, you can have your cake and eat it to: accurate inputs with perfect automated labels. At my last job, we read the contents of receipts and parsed them for purchase information. I was really interested in working there, so I built a docker-based CGI receipt-generator[…