Why does Inkscape's UI feel so... sloppy? I mean, Blender is a cross-platform, open-source design tool, and it manages to have a tight, professional looking UI. So how does Inkscape's UI still contrive to look like the first Java AWT application I wrote in the 90s? I know it's just a surface thing, and there's a lot of great functionality there. But it's still not exactly a sight that helps inspire you to create beau…
Inkscape 1.0 Beta 1
81–90 of 170 posts
Re: Inkscape 1.0 Beta 1
#82Earlier quoted context omitted.
This is what stops me of using it as a professional user: you can get things done, but the processes are more convoluted and less intuitive. The way Blender does it is near optimum in my eyes: not shying away from a major overhaul once in 5 years and aleays making sure it is really making things better.
I would think Blender does a good job too, but inkscape has no paid contributors. If it had people employed to work on it, I think you would see more attention being paid to UI. Blender is one of the most successful projects out there, and assuming other projects could just 'do what Blender does' is ignoring some of the fundamental differences between Blender and smaller projects.
The closest other projects have to this are vague forum/bugtracker posts that more often than not give little (or misleading) idea to the programmers what is needed.
Having an artist sit next to you and giving them the mouse and keyboard to show you directly in the software what they are doing, how they are doing it and what they want to do is much faster and gives you way more information and you can bounce forth and back alternative ideas, perhaps make minor quick modifications on the spot as a prototype or lead to an idea, etc.
(the next best thing is you being both the artist and the programmer - which is how many of FLOSS art oriented programs are made really - but there is a great danger of you getting used to your software's drawbacks and being unwilling to address them)
Re: Inkscape 1.0 Beta 1
#83Earlier quoted context omitted.
Boxy SVG desktop app does not and will not require recurring payments. You pay for it once and after that you will be receiving updates for free as long as I'm in charge of the project (i.e. I won't get hit by a bus or something along those lines).
hey, you might wanna change your website a little bit then. it's not obvious right now. i clicked on the link of your site, and the first box i saw said "9$/month". that's enough to click away (for me). only after i did some more clicking and followed an external(!) link to the store it was obvious you can do a one-time purchase. in a normal situation i would never have gotten to that point and would have clicked awa…
Re: Inkscape 1.0 Beta 1
#84Earlier quoted context omitted.
That isn't open source? Get out of here.
It's a commercial project, I have updated my comment to make it clear. I would open source it if it was a sustainable option. In the past Gravit and Xara did try to use the open source model, but there was very little interest from the community to contribute.
Re: Inkscape 1.0 Beta 1
#85Just in case you are looking for a commercial alternative to Inkscape with a more modern UI and Chromium-based rendering engine, check out my project Boxy SVG: https://boxy-svg.com The next version (to be released in 2-3 weeks) is going to introduce full support for filters and color swatches. In the upcoming 12 months I expect to reach full feature parity with Inkscape.
Re: Inkscape 1.0 Beta 1
#86Earlier quoted context omitted.
Boxy SVG desktop app does not and will not require recurring payments. You pay for it once and after that you will be receiving updates for free as long as I'm in charge of the project (i.e. I won't get hit by a bus or something along those lines).
hey, you might wanna change your website a little bit then. it's not obvious right now. i clicked on the link of your site, and the first box i saw said "9$/month". that's enough to click away (for me). only after i did some more clicking and followed an external(!) link to the store it was obvious you can do a one-time purchase. in a normal situation i would never have gotten to that point and would have clicked awa…
Re: Inkscape 1.0 Beta 1
#87Earlier quoted context omitted.
I am an extensive user of Premiere and After Effects and didn’t experience a single crash that was to blame on Adobe within the last 12 months. The crashes I had were due to 3rd party plugins. I am slowly replacing AE with Blender now, but for certain stuff I still like it.
My crashes were definitely due to Adobe. It was latest updated Windows, Nvidia card with latest drivers, latest adobe, plenty of free space and RAM, etc. It crashed even without any plugins. Also as an additional thought, is it really that good that they make such a big software that can be crashed because of a plugin? They know there will be a plugin Zoo out there, they know the plugins sometimes have to use GPU on…
Sometimes this kind of thing turns out to be memory with a problem at some address. :/
Re: Inkscape 1.0 Beta 1
#88Inkscape is my go-to example of why FLOSS is great: * Learn how to use it once * Keep using it for a life time * Not completely changing interface every major release * Keeps getting better (some commercial software seems to bloat beyond repair) * Available on many platforms * All of the above for FREE Now I dont need to do vector graphics every week, not even every month. But for those couple of times a year it's go…
Unfortunately, this 'not completely changing interface' has a side effect: it fails to evolve and become better. I am a long-time user of Inkscape (since 2007 at least), and it is sad how poor it looks now next to Sketch/Figma. Their vector tools are better, their layer tools are better. It's a million little things that make drawing a similar shape in Sketch 50x faster than in Inkscape.
Re: Inkscape 1.0 Beta 1
#89Earlier quoted context omitted.
> * Keeps getting better (some commercial software seems to bloat beyond repair) Adobe's video editing suite of latest versions is actually well known to be buggy in terms of regular crashes and hangings. It took me many months to realize that the problem was not inferior CPU or drivers or other software or virtual machines or little memory, but that their software is straight up buggy. That's a company that charges…
I am an extensive user of Premiere and After Effects and didn’t experience a single crash that was to blame on Adobe within the last 12 months. The crashes I had were due to 3rd party plugins. I am slowly replacing AE with Blender now, but for certain stuff I still like it.
Now, it's possible that this was technically the other programs' fault, but on the other hand you can't blame them for not testing their video playback with all different filters installed. Why does Adobe add these filters globally with a high ranking if they're not drop-in-replacements for the 'normal' ones?