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What Happened to the Real Time Strategy Genre?

probablydance.com

191–200 of 214 posts

Re: What Happened to the Real Time Strategy Genre?

#191

> Blizzard had a long distraction with WoW, then they made Starcraft 2 followed by the MOBA Heroes of the Storm. They’re still insanely successful. Now they’re remaking their old games, recently releasing a HD remake of Starcraft 1 and are about to release a remake of Warcraft III. Blizzard went off the rails by dumbing down WoW steadily over ten years, appealing to the lowest common demoninator. Modern WoW is boring…

I'll disagree so, so very much with this and I am certain this comes from someone who hasn't played the game for a while or played very casually. Yes, doing quests and just roaming around has became way easier than before, however the game has tons of room for anyone who actually wants a challenge. I don't want to go super deep, but high end raiding is still alive and finally started getting monetized/sponsored plus…

Man, you hit the nail on the head with this. I agree with everything you said. I wish WoW had some solo content for me as I can't always be available to raid anymore. Plenty of my friends have been playing classic recently and have been just complaining the entire time. They all use to play, so I think the fad pulled them in before they could realize why Blizzard fixed the things they did.

Also, WC3 custom games will be my time sink for a LONG time again. I loved them so much growing up.

Re: What Happened to the Real Time Strategy Genre?

#192
post #169

I posted something similar in a child comment but wanted to see if anyone had suggestions: I bought an iPad excited for a generation of touch-optimizes RTS games and have been...disappointed. I played around with some of the MOBAs (Vainglory, etc) but that genre isn’t for me. Are there any great (or even decent) iOS games that fit the RTS bill? I see a ton in the App Store that match the description but most just end…

I have two: “rymdkapsel” is very in the category, no multiplayer but single player kept me occupied for a time. “Mini-Metro” I think is kinda in the category but with a lot more replayability. Neither have iaps but have a small upfront cost.

Super cool. Thanks for the suggestions! Will check them out.

Re: What Happened to the Real Time Strategy Genre?

#193

Earlier quoted context omitted.

The only game that successfully did that was eve and I always find it amazing that nobody else tried it.

Oh people tried . It's just that the effort required to develop these kinds of game worlds relative to the amount of fun gained is often very poor. That's not to say it's nonexistant, it's just that its easy to say something like "I want NPCs to go about their lives in the world convincingly and be affected by player actions", but it's quite another thing to program such a system, pay voice actors, hire writers to wr…

I would call those "scaling issues". Let's see if deep learning advances along the lines of gpt2 can start solving them. I think that we will know the answer in 5 years.

Re: What Happened to the Real Time Strategy Genre?

#194
post #89

Earlier quoted context omitted.

That is only true if Starcraft style RTS games.

As opposed to which other style/styles?

Arcade. As the godfather of all RTS, Herzog Zwei, used.

Gameplay: https://www.youtube.com/watch?v=BYfYrhT82RM

Re: What Happened to the Real Time Strategy Genre?

#195
post #58

I've been waiting for Warcraft 4 for 15 years now (can't believe it's been that long!). Warcraft III/Frozen throne are quite simply the best games that I've ever played, none have ever come close. I'd give honourable mention to Age of Empires/Rise of Nations. I think it was killed due to the success of World of Warcraft.

Warcraft III was the start of RTS genre downhill, all that micromanagement of heroes made it pseudo-rts, it was probably where Blizzard got it's WoW idea.

Re: What Happened to the Real Time Strategy Genre?

#196
post #72

Am I the only person missing the old C&C style games, before Generals? I'm not saying C&C:Generals was a bad game - it was quite popular - but from design point of view it was a Starcraft clone. They abandoned the old, quirky Dune2/C&C design with low count, remote harvesters, multiple factories which only sped up the rate of production, instantly deployed buildings, instant selling etc. These things had some flaws,…

You can install called rusted warfare, its same like C&C generals but more heavy vehicle. Give it a try both Mobile and pc can install it a.k.a cross platform

I can't personally vouch for the game, but it looks worth a try and describes itself as:

> Rusted Warfare is an fully featured RTS inspired by classic real-time strategy games such as Total Annihilation and Command and Conquer.

> A pure RTS with no microtransactions and no DRM, Online and offline multiplayer over wifi and mobile networks

and is rated 4.8 in the android store. As someone who has trouble finding games that aren't shitware in app stores, this looks genuinely worth looking into and on topic.

Re: What Happened to the Real Time Strategy Genre?

#198

> Blizzard had a long distraction with WoW, then they made Starcraft 2 followed by the MOBA Heroes of the Storm. They’re still insanely successful. Now they’re remaking their old games, recently releasing a HD remake of Starcraft 1 and are about to release a remake of Warcraft III. Blizzard went off the rails by dumbing down WoW steadily over ten years, appealing to the lowest common demoninator. Modern WoW is boring…

>Blizzard went off the rails by dumbing down WoW [...], appealing to the lowest common demoninator. [...] WoW is boring, unchallenging, and appears designed to provoke the least amount of whining by a vocal but dispassionate player base. I was around the MMO scene back when Blizzard was developing WoW, and this was the general sentiment around the community even at the time, it was seen as the care-bearest of the all…

Anarchy Online was one the best games I played. It was so challenging and cryptic , learning all the skills to use parts of the environment (computer literacy to use the 'grid'). Also the concepts and writing was really good. Nanoparticles as magic, CPU slots on your belt to hold 'programs' running on you that give extra stats, Implants as an extra layer of armor

Re: What Happened to the Real Time Strategy Genre?

#199

Earlier quoted context omitted.

Let's make a RTS with Vim shortcuts/commands!

Allow the user to choose between vim and emacs key bindings. Their choice determines the appearance of their units and buildings.

"FOR THE HORDE... ergmm.. i mean EMACS"

Re: What Happened to the Real Time Strategy Genre?

#200

Earlier quoted context omitted.

What year is that press release from? Is this a game that is out now, did it come out 5 years ago? Is it 2-3 years out from now?

Pretty sure the press release is from the end of 2018. The game is still in development and you can follow along with development updates on the subreddit. Can’t comment on the timeline but it’s making exciting progress and I can’t wait to play it when it’s released (I’m tangentially involved on the EA/publisher side).

Thanks. It would have been really awesome if the page mentioned that, too.
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