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Dungeon crawling or lucid dreaming?

aiweirdness.com

1–10 of 39 posts

Re: Dungeon crawling or lucid dreaming?

#3

I’m no expert, but it just seems like a lot of nonsense? This doesn’t fit my definition of a game as much as it just seems like a random semi-amusing chatbot.

Sure but the “semi-amusing” part varies a lot from person to person. It pattern matches into old neurons and rewards some people (like me) with much delight. It’s valuable nonsense to me at least.

Re: Dungeon crawling or lucid dreaming?

#4
For someone who played muds less for the grind and more for the discovery aspect, I could see this being an entertaining experience.

I really enjoyed reading the article, btw. The writing was great, almost as winding and random and dreamlike as the subject matter.

Re: Dungeon crawling or lucid dreaming?

#5

I’m no expert, but it just seems like a lot of nonsense? This doesn’t fit my definition of a game as much as it just seems like a random semi-amusing chatbot.

Yeah, but have you noticed over the last few years it's getting better and better (i.e. less and less nonsense).

This is the beginning of machine reasoning and procedural storytelling

Re: Dungeon crawling or lucid dreaming?

#6
It feels more like a chat or than dungeon crawling.

I feel like one would get better results by procedurally generating the world then using words just to describe it. Although I'm sure something like that must exist already.

Re: Dungeon crawling or lucid dreaming?

#8
post #6

It feels more like a chat or than dungeon crawling. I feel like one would get better results by procedurally generating the world then using words just to describe it. Although I'm sure something like that must exist already.

What do you consider "better" in this context?

The thing with textual descriptions is that it is vague enough to let you fill in the blanks. The generated text relies on the human mind to complete it. Generating a world a la Minecraft loses that ambiguity, which in this situation might actually be a problem because it can no longer lean on our imagination.

Re: Dungeon crawling or lucid dreaming?

#9

Someone should put this in Dwarf Fortress, or even better, in Minecraft. Imagine Minecraft generating proper dungeons for you to explore. I don't know about game design to know how to do this or what's wrong with this idea.

There are already plenty of mods which do this. You could try Roguelike Dungeons, for example.

Re: Dungeon crawling or lucid dreaming?

#10
post #5

I’m no expert, but it just seems like a lot of nonsense? This doesn’t fit my definition of a game as much as it just seems like a random semi-amusing chatbot.

Yeah, but have you noticed over the last few years it's getting better and better (i.e. less and less nonsense). This is the beginning of machine reasoning and procedural storytelling

The grammar might be better as is the sentence structure(still pretty bad), but from an information/story sense it's still about as gibberish as anything like this created before. Until AI can actually experience context, I really doubt there's any way to teach it to generate convincing stories without tons of supervision.
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