> Blizzard had a long distraction with WoW, then they made Starcraft 2 followed by the MOBA Heroes of the Storm. They’re still insanely successful. Now they’re remaking their old games, recently releasing a HD remake of Starcraft 1 and are about to release a remake of Warcraft III. Blizzard went off the rails by dumbing down WoW steadily over ten years, appealing to the lowest common demoninator. Modern WoW is boring…
>Blizzard went off the rails by dumbing down WoW [...], appealing to the lowest common demoninator. [...] WoW is boring, unchallenging, and appears designed to provoke the least amount of whining by a vocal but dispassionate player base. I was around the MMO scene back when Blizzard was developing WoW, and this was the general sentiment around the community even at the time, it was seen as the care-bearest of the all…
I think the GP is absolutely right, Blizzard went to far with their streamlining, and every other MMO copied them.
For me the key difference between modern and classic wow is the design approach to challenge. In classic you go at things expecting to fail, in modern you go at things expecting to win. The difference this makes is that classic makes you happy while modern makes you sad when your expectations aren’t met.
Part of what makes that possible is the player freedom. You can make different builds, you can approach content differently and you can overcome challenges your own way. It’s like Blizzard, and I think modern game design in general, forgot that being challenged and figuring things out is fun.
I think I may have forgotten too, because I’ve been surprised at how well classic holds up in 2019.