I don't play games much anymore, but when I did, I always had an affinity for RTS games(Command and Conquer, Age of Empires, Warcraft, etc), and Action RPGs (Diablo, Torchlight). It's exhausting to find games nowadays that don't nickel and dime you to succeed. I like the Kingdom Rush Tower Defense games on iPad when I'm traveling. Any other suggestions?
0AD is pretty good.
What Happened to the Real Time Strategy Genre?
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Re: What Happened to the Real Time Strategy Genre?
#12I don't play games much anymore, but when I did, I always had an affinity for RTS games(Command and Conquer, Age of Empires, Warcraft, etc), and Action RPGs (Diablo, Torchlight). It's exhausting to find games nowadays that don't nickel and dime you to succeed. I like the Kingdom Rush Tower Defense games on iPad when I'm traveling. Any other suggestions?
Re: What Happened to the Real Time Strategy Genre?
#13I don't play games much anymore, but when I did, I always had an affinity for RTS games(Command and Conquer, Age of Empires, Warcraft, etc), and Action RPGs (Diablo, Torchlight). It's exhausting to find games nowadays that don't nickel and dime you to succeed. I like the Kingdom Rush Tower Defense games on iPad when I'm traveling. Any other suggestions?
For ARPGs, the elephant in the room is Path of Exile: https://www.pathofexile.com/
Neither is really viable for mobile, but I didn't quite catch whether that was a major criterion for you.
Re: What Happened to the Real Time Strategy Genre?
#14Starcraft is still very much around. But I suspect people went to mobas like League of Legends because they wanted a more social, team based experience and they liked playing a hero.
MOBAs are then the natural step from fast-paced micro-heavy RTS - strip out the base building part and make it 100% about micro, abilities, and squad control. It's the evolution of what happens when RTS gets ADD. In a way, I think Blizzard basically gave kids candy instead of vegetables and now the mainstream player attention span isn't there for traditional RTS games anymore.
Re: What Happened to the Real Time Strategy Genre?
#15I wonder if this colors the author's statistics, because he is getting his statistics from games that collect them.
I have a library of steam games I downloaded then have been playing in offline mode for quite some time.
free to play? (grind or pay) bah.
I would love to hear people's suggestions for favorite offline games.
Re: What Happened to the Real Time Strategy Genre?
#16Too bad that I overcomplicate everything I try to do and accomplish nothing...
Anyway, great post! This guy is very right, hopefully we start getting good strategy games soon.
Re: What Happened to the Real Time Strategy Genre?
#17Said prequel is Deserts of Kharak, and is indeed quite good. Am replaying it right now, and despite being land-based and 2D rather than space-based and 3D, it still feels like the original Homeworld in terms of pacing and strategy.
Re: What Happened to the Real Time Strategy Genre?
#18Re: What Happened to the Real Time Strategy Genre?
#19Turn-based aspect of settlement/empire management flows much better than real-time base-building aspect of the classic RTSes. Battles being fought in a separate real-time ux means that you can field thousands of troop models while micro-managing tens of 'squads' -- and you don't have to worry about strategic side in the middle of the battle.
Both aspects are richer as a result of separation.