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Another heavily-funded AR headset startup is shutting down

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Re: Another heavily-funded AR headset startup is shutting down

#11
post #4

Part of the magic of VR is the immersion. AR doesn't appeal to me, it seems more of a gimmick.

Personally, I feel the exact opposite.

I don't see VR providing a whole lot outside the area of entertainment. How often do you want to be completely removed from the physical world on a regular basis. Even when you do want immersion a good story or a game with good mechanics is far more important in entertainment than the medium it's delivered though. This is the reason people still read books, why retro video games are still played, and why 3D continually fails. A high tech medium, doesn't improve bad entertainment, but great entertainment can be delivered though a low tech medium. I'm not saying VR has no value, but I don't see it being some giant revolution.

On the flip side, AR doesn't provide immersion, but rather enhances the world around you. AR allows pretty much any information you get from your phone or computer currently to be instantly hands free and always available. If I told you I had a pill that allowed you to remember 20% more than you currently do, I can't think of many industries that wouldn't be improved by giving that to every employee. Once headsets become light enough and cheap enough, that's what AR provides. Instant access to relevant information without diverting focus.

VR seems to me like an extension of 3D technology, AR seems like an extension of the smartphone.

Re: Another heavily-funded AR headset startup is shutting down

#12
The company I work for is trialing AR solutions for remote support purposes. We've tried the glasses and customers hate it because it literally makes them motion sick.

Our current thing is phone/tablet based where you can basically stream real time video to our support staff and each party can draw on the screen, and whatever they draw stays where it is in physical space.

Customers love it, it works great.

Nobody wants dorky glasses that make you sick.

Re: Another heavily-funded AR headset startup is shutting down

#13
post #4

Part of the magic of VR is the immersion. AR doesn't appeal to me, it seems more of a gimmick.

I’d argue the opposite is true. Yes immersion is fun/cool... briefly. I liken VR to a rollercoaster — it’s very fun but very intense, and therefore I don’t want it everyday. Maybe once a year or so is enough. Also don’t forget that a significant portion of the population will experience motion sickness, and there’s nothing you can do to prevent that (there are many techniques that have successfully minimized it, but there still remains a portion of the population that cannot handle it, period.)

AR promises to be much more of a light touch in mixing digital content with the physical. You’re still grounded in reality so the motion sickness goes away (but if not well calibrated/tracked and is overused can still be annoying).

That said, the total number of applications where this is desirable is way less than predicted by those who want a big new product category. You’re still wearing a screen on your face, in a world that’s largely starting to rebel against screen culture. Everyday use has a lot of problems in terms of attention management, leading to dystopia if not done correctly. There are targeted everyday applications that can be useful, although many are hard to justify over the cheaper 2D screen you already have in your pocket and certainly won’t get rid of simply because of both keyboard and the cognitively grounded value of direct manipulation.

Re: Another heavily-funded AR headset startup is shutting down

#14
The most widespread, successful use case AR which I can see currently is AR Filter i.e. snapchat filters and those who copied it.

The reason IMO, is most of the users who use snapchat filters wouldn't even know what Augmented Reality is. It is that intuitive use case which can make high-tech get widespread consumer adoption.

Looking at the rate at which limited attention, instant gratification apps are conquering market, the demand for AR filters aren't going to decline anytime soon and those who offer AR as a service would have enough buyers in the form of the copy cat apps wanting AR filters.

In fact, snapchat itself supposedly acquired the AR filter tech from a Ukranian company called Looskery in 2015.

Re: Another heavily-funded AR headset startup is shutting down

#15
post #7

Earlier quoted context omitted.

When the resolution gets high enough, AR could eventually replace every screen (phone, TV, computer).

Will still need gesture and voice recognition to be on a reliable level. Also how would I text privately with someone? One theory I have is that we will eventually just carry around phone like slates which AR would display normal phone stuff on.

I imagine you could just carry around a little keyboard or simply type into any flat surface just as you do now with a phone screen.

Re: Another heavily-funded AR headset startup is shutting down

#16
post #4

Part of the magic of VR is the immersion. AR doesn't appeal to me, it seems more of a gimmick.

Personally, I feel the exact opposite. I don't see VR providing a whole lot outside the area of entertainment. How often do you want to be completely removed from the physical world on a regular basis. Even when you do want immersion a good story or a game with good mechanics is far more important in entertainment than the medium it's delivered though. This is the reason people still read books, why retro video games…

If you have to read something, then your focus most certainly will be diverted, even if it’s relevant to what you were looking at or thinking about.

There in lies the problem — if information pops up that’s relevant to our conversation, you’re still getting pulled out of the moment in an asymmetric way. That has negative consequences to human interaction.

Plus don’t forget — popping up the right information at the right time is an extraordinarily hard problem to solve.

Re: Another heavily-funded AR headset startup is shutting down

#17
post #8

Earlier quoted context omitted.

What have they achieved, has anyone been blown away by them? For me just getting into VR thanks to Oculus Quest which I have to say is an amazing product for the price.

I tried their demo at CVPR a few months ago. It was super immersive and crisp. You interact with an AI "guide" who shows you how to look around, pick things up, stick them on the wall, etc. It was surprisingly unnerving to look the AI in the eyes and have her react to my gestures. Beyond a sweet demo, not sure what the value in the product would be for a general consumer option, but cool technology for sure.

They have a demo now???

Re: Another heavily-funded AR headset startup is shutting down

#18
post #4

Part of the magic of VR is the immersion. AR doesn't appeal to me, it seems more of a gimmick.

Personally, I feel the exact opposite. I don't see VR providing a whole lot outside the area of entertainment. How often do you want to be completely removed from the physical world on a regular basis. Even when you do want immersion a good story or a game with good mechanics is far more important in entertainment than the medium it's delivered though. This is the reason people still read books, why retro video games…

I'd love it. If I could go to a space where I'm immersed in code, data, paint or sound and could interact with it to create, I'd be all sold on VR. It would provide me with a whole new medium to transfer my thoughts in. But AR? What can I get with it that I can't with a phone? The information speed is near instant to what I need as a human. And what can I get with it that won't be ads?

Re: Another heavily-funded AR headset startup is shutting down

#19
post #3

Magic Leap next?

What have they achieved, has anyone been blown away by them? For me just getting into VR thanks to Oculus Quest which I have to say is an amazing product for the price.

We collaborated with them to build a demo for visualizing Google Cloud infrastructure thru their system: it was super impressive and fun, made me think of building a whole AR vNOC. Wild times!

Re: Another heavily-funded AR headset startup is shutting down

#20
post #4

Part of the magic of VR is the immersion. AR doesn't appeal to me, it seems more of a gimmick.

Personally, I feel the exact opposite. I don't see VR providing a whole lot outside the area of entertainment. How often do you want to be completely removed from the physical world on a regular basis. Even when you do want immersion a good story or a game with good mechanics is far more important in entertainment than the medium it's delivered though. This is the reason people still read books, why retro video games…

> and why 3D continually fails

I must be mis-understanding what you mean by 3D continually fails. 3D titles are the majoriy of the 140billion game business. Titles like Fortnite, Minecraft, League of Legends, Call of Duty, to name a few billion dollar titles are all 3D. I don't know if there is a single billion dollar 2D title. Maybe the top 3 mobile games?

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