As a cross-platform graphics developer who is currently knee-deep in papering over platform incompatibilities, what I mostly care about at this point is compatibility . I don't care about shader size or compilation time, as long as both are reasonable. I do care about having yet another shading language to cross-compile to. Please, everyone, just use something that already exists. It is frustrating how the big player…
> Please, everyone, just use something that already exists. Says one "who is currently knee-deep in papering over platform incompatibilities", instead of using one of the solutions that do it for you.
(I didn't downvote you.)