Live data from Hacker News

iPhone 11 Pro and iPhone 11 Pro Max

apple.com

231–240 of 1001 posts

Re: iPhone 11 Pro and iPhone 11 Pro Max

#233

Earlier quoted context omitted.

Yeah, the entire world is using superior USB-C and charge smartphones directly from laptop cable. Apple users still carry adapters...

Adapters to plugin in iPhones in to Mac Books... Its hilariously incompetent.

Does this cable not work to plug an iPhone into a macbook these days, or am I missing something?

https://www.apple.com/shop/product/MQGJ2AM/A/usb-c-to-lightn...

Re: iPhone 11 Pro and iPhone 11 Pro Max

#234

Do they list the RAM capacity anywhere? It feels odd not to. (but then it's also a spec where Apple's been decisively beaten in the past, so it makes some sense not to show) I haven't been able to find it on either of the specs pages [0] [1]. 0: https://www.apple.com/iphone-11-pro/specs/ 1: https://www.apple.com/iphone-11/specs/

Why do you care? I have owned an iPhone for years and I don't even know how much RAM it has. It simply doesn't matter as long as the OS manages it well. Comparing RAM specs between different OS seems pretty pointless.

Why does anyone care how many CPU cores, GPU shaders, or transistors the new iPhone has, then? Those shouldn't matter either if the OS manages things well, right?

Comparing RAM between different mobile OSes is not particularly relevant, but then neither is raw CPU speed or graphics horsepower. Still, people do the latter all the time - and comparing to previous iPhones IS relevant.

Re: iPhone 11 Pro and iPhone 11 Pro Max

#235
post #67

I'm quite sad they have removed 3D Touch from the phones. A minor feature I really enjoy with quick peeking — and bummed to lose that touch information for apps like Procreate Pocket and other drawing tools.

They've probably kept the "long press action" for compat reasons? It's equally undiscoverable. I'm not super sad about this one; it was a weird thing from the beginning. It shouldn't have been introduced at all. This feature was introduced in 2014. The timing of the removal makes me think it's related to the departure of Jony Ives.

> The timing of the removal makes me think it's related to the departure of Jony Ives

This has been in the pipeline for awhile. The XR already didn't have it, the SE didn't have it, and the iPad never had it. It's the type of feature that can't be truly great until it gets full support across the board, but that never really materialized.

Re: iPhone 11 Pro and iPhone 11 Pro Max

#236
post #145

Disappointing that the base configuration of the iPhone 11 Pro has 64 GB of storage. If you're going to call it Pro and talk about how you can shoot professional video, you can't ship it with 64 GB of storage. EDIT: Also, they don't let you jump to 128 GB. You have to go to 256 GB, for $150 more. I can see why they didn't talk about this at the event. People would have booed.

It’s not like 64 GB is useless. A lot of people don’t fill that... why make them buy more than they’ll use?

That explains the lack of a 128GB option… not at all.

Re: iPhone 11 Pro and iPhone 11 Pro Max

#237
post #41

Year after year of new iPhone's premieres I wonder for how long I'm going to use my iPhone SE - 3,5years has gone and nothing new for me on the horizon :( I don't care about missing jack, USB-C, cameras and other things - just make it smaller and it will fine by me.

There were rumors that they are going to release the new SE in 2020.

Re: iPhone 11 Pro and iPhone 11 Pro Max

#238

I'm quite sad they have removed 3D Touch from the phones. A minor feature I really enjoy with quick peeking — and bummed to lose that touch information for apps like Procreate Pocket and other drawing tools.

It was a hidden feature that Apple struggled to communicate (and was hard to describe without physically trying it) was always going to be problematic.

How do you train users? What is the discoverability? It was a legitimate problem when most of your user-base aren't tech nerds and most people aren't reading the manual/help guides.

So you implement an app feature via 3D Touch and users just assume that feature doesn't exist (because they don't discover it). Then you add it twice (3D Touch AND non-3D Touch) and you're now maintaining two things, and have gained little to nothing via 3D Touch.

I liken it to Windows 8's gesture UI failure. If users cannot discover it, it doesn't exist. So you cannot really build much around it because you have to assume user ignorance.

Re: iPhone 11 Pro and iPhone 11 Pro Max

#239

That ability to record multiple video streams at the same time is the one game changer that jumped out to me. It doesn't matter to me, but a buddy of mine that podcasts and shoots video is about as thrilled as I've ever seen him on apple launch days.

[deleted]

Re: iPhone 11 Pro and iPhone 11 Pro Max

#240
post #17

Since it's quite obscure from the product page. Starting prices: - iPhone 11: $699 (64GB) - iPhone 11 Pro: $999 (64GB) - iPhone 11 Pro Max: $1099 (64GB)

$700 for the 11 is quite a good price for a phone that's going to last several years. The pixel 4 is going to have to come in at quite a good price to stop me from jumping ship to apple.

Any $200 is going to last several years.
Post reply on HN