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Show HN: Cyberpunk web design made easy, really easy

augmented-ui.com

41–50 of 112 posts

Re: Show HN: Cyberpunk web design made easy, really easy

#41
This is really cool, great job!

I'm thinking about integrating this in edex-ui ( https://github.com/GitSquared/edex-ui ), here's how it looks like so far, redesigning pop-ups: https://imgur.com/a/4oABPAT

I use viewport units (vh, vw) in my CSS to ensure everything scales to different screens/resolutions; so far augmented-ui seems to handle that very well.

Re: Show HN: Cyberpunk web design made easy, really easy

#42

Earlier quoted context omitted.

I really hope we get a sequel to Deus Ex some day.

Just in case you’re not aware (maybe you are making a joke?) the series consists of six games: Deus Ex (2000), Deus Ex: Invisible War (2003), Deus Ex: Human Revolution (2011), Deus Ex: The Fall (2013), Deus Ex Go (2016) and Deus Ex: Mankind Divided (2016). The original from 2000 is one of the most beloved games in the genre.

Everyone wants another DX game except for the people writing the checks.

https://wegotthiscovered.com/gaming/deus-mankind-divided-can...

(skip to the bottom) https://www.vg247.com/2019/07/29/deus-ex-mankind-divided-seq...

Re: Show HN: Cyberpunk web design made easy, really easy

#43

Love it although my cyberpunk distopia dreams do not include Arial/Helvetica, not even in the closing credits. :)

Ohh you give me too much credit. I'm not much of a designer. That's all the generic font-family: sans-serif; lol

Try this font: https://www.theleagueofmoveabletype.com/orbitron

Re: Show HN: Cyberpunk web design made easy, really easy

#44
post #30

Cool, I tried to make a UI some time ago, with interlocked boxes that had depth [0], and it was a real hassle to get everything lined up properly with the borders. So much I didn't bother getting it done as it was only for a fun workshop. Could this be done with this css? [0]: https://i.imgur.com/oA6Cslw.png

wow that is remarkably similar to the ui I sketched out of an idea I had a couple years ago.

But yep, that would be fairly easy to do with augmented-ui. The only "tricks" would be the parts that extend out would just be layered ontop of the orange clip instead of being a child element. The orange clip wouldn't actually need to have a hole. Where there is a hole visible though, you can just draw a piece with the same color as the background so it looks like a hole.

Here you go: https://jsfiddle.net/3tx4ve59/

Re: Show HN: Cyberpunk web design made easy, really easy

#45

Earlier quoted context omitted.

The original games, how well loved they might be, are kinda awful to play on modern day standards though. I guess they are referencing how Mankind Divided ended kind of abruptly and deserves an sequel.

Not in my opinion. I played through the original again last year, and enjoyed it just as much as I always have. The relatively poor graphics by today's standards don't bother me. People still love Casablanca. Nobody cares that it's in black and white.

There have been a bunch of remakes of movies and games recently - some people care about the visual aesthetic enough to do that.

Re: Show HN: Cyberpunk web design made easy, really easy

#46

Earlier quoted context omitted.

Just in case you’re not aware (maybe you are making a joke?) the series consists of six games: Deus Ex (2000), Deus Ex: Invisible War (2003), Deus Ex: Human Revolution (2011), Deus Ex: The Fall (2013), Deus Ex Go (2016) and Deus Ex: Mankind Divided (2016). The original from 2000 is one of the most beloved games in the genre.

Yeah, I guess jokes don't always work in this format on the Internet. If I remember correctly, Invisible War was so bad that the entire team was fired. I've played the original several times. It's a classic. I wouldn't regard any of the supposed sequels as sequels. I played IW once. It was hot garbage. I haven't tried HR and beyond, but from gameplay videos it doesn't look as though they've captured the spirit of the…

HR is worth a play. Not quite the same thing as the original, but good in its own right.

Re: Show HN: Cyberpunk web design made easy, really easy

#48

This is really cool, great job! I'm thinking about integrating this in edex-ui ( https://github.com/GitSquared/edex-ui ), here's how it looks like so far, redesigning pop-ups: https://imgur.com/a/4oABPAT I use viewport units (vh, vw) in my CSS to ensure everything scales to different screens/resolutions; so far augmented-ui seems to handle that very well.

oh my gosh man this is so cool I legit almost teared up a bit. It looks awesome even without it but I cannot wait to see where you land using augmented-ui.

This is the first time I've got to see someone use it for a big project ^__^

I bookmarked it, will keep an eye on it!

Thank you!!

Re: Show HN: Cyberpunk web design made easy, really easy

#49
I find it fascinating that the "spliced" screen animation, an phenomenon unique to CRT screens, still persists as a cyberpunk trope. No doubt it's because cyberpunk imagery has its origins in the 70s/80s when all we had is analog screens. I think it will continue to be one of those weird anachronisms future generations won't know why it exists unless you do some deep digging (or were around for its origins).

Re: Show HN: Cyberpunk web design made easy, really easy

#50

This is really cool, great job! I'm thinking about integrating this in edex-ui ( https://github.com/GitSquared/edex-ui ), here's how it looks like so far, redesigning pop-ups: https://imgur.com/a/4oABPAT I use viewport units (vh, vw) in my CSS to ensure everything scales to different screens/resolutions; so far augmented-ui seems to handle that very well.

That is so cool, i'll be keeping an eye on it.
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