This is great. It would be almost perfect if it didn't rely on WinForms (1) and was built on .NET core from the ground up. Anyway, great project I will keep checking out. (1) instead it could be a runtime that just gives you an interface to the frame buffer somehow and it's up to the integrator to use WinForms/WPF/Qt etc.
There was a time when i had a SDL multiplatform branch but it was noticeably slower so i didn't put much effort on it and it ended deleted.
I mainly focused on the core PSX things and not much on the program itself like the emulator window itself...