ProjectPSX – A C# coded emulator of the original Playstation
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Re: ProjectPSX – A C# coded emulator of the original Playstation
#2Re: ProjectPSX – A C# coded emulator of the original Playstation
#3Re: ProjectPSX – A C# coded emulator of the original Playstation
#4Very impressive. This makes it more interesting to see how the drawing code and the controls were implemented in addition to the possibility of it being cross-platform if it using .NET Core.
Re: ProjectPSX – A C# coded emulator of the original Playstation
#5Re: ProjectPSX – A C# coded emulator of the original Playstation
#6(1) instead it could be a runtime that just gives you an interface to the frame buffer somehow and it's up to the integrator to use WinForms/WPF/Qt etc.
Re: ProjectPSX – A C# coded emulator of the original Playstation
#7- Do you ever find that the Garbage Collector causes noticeable pausing in the emulator?
- Did you do this with 100% managed memory, or do you need to use unsafe code / real pointers?
(Apologies that I didn't read the source code.)
Re: ProjectPSX – A C# coded emulator of the original Playstation
#8This is great. It would be almost perfect if it didn't rely on WinForms (1) and was built on .NET core from the ground up. Anyway, great project I will keep checking out. (1) instead it could be a runtime that just gives you an interface to the frame buffer somehow and it's up to the integrator to use WinForms/WPF/Qt etc.
Re: ProjectPSX – A C# coded emulator of the original Playstation
#9And one in Java: https://github.com/kilograham/jpsx
Re: ProjectPSX – A C# coded emulator of the original Playstation
#10> ProjectPSX dosn't use any external dependency and uses rather simplistic C# code. Very impressive. This makes it more interesting to see how the drawing code and the controls were implemented in addition to the possibility of it being cross-platform if it using .NET Core.