Earlier quoted context omitted.
I've had people tell me all of the extra bloat/slowness in modern software is because it has more features, and because accessibility / localization is a thing more often. I'm not sure I actually believe that's true. Maybe accessibility and localization contributes to bloat/slowness, but that doesn't mean it couldn't be much much more efficient and keep the same features.
The numbers don’t really add up. Computers are a hundred times (replace with actual value, but it should work even for a 10x increase) faster, yet the feature set hasn’t increased by anywhere near that factor. Also “feature” is a big word, usually a single feature doesn’t even eat up that much performance. I think it’s rather — just as Moore’s Law — a psychological phenomenon rather than a mathematical one. There’s j…
And that view isn't a psychological rewrite of the past. I regularly game on systems from both the 90s and modern day, and the load times for modern games are usually much worse than the CD games of old. The funny thing is that people would complain like crazy about CD load times back then, even citing it as a reason why CDs could never become mainstream.
And yet, here we are present day with obscenely shitty load times for most software.
I think the one area that has improved dramatically has been video streaming though. Real Player and the like were terrible even for their time.