One example where Rust is moving faster than Go is the compiler:
* Excluding patch releases, Go has a release twice each year [1], while Rust has a release every six weeks (about 9 times per year) [2].
* For minor (patch) releases (security updates, etc), Rust only cares about the latest version released. Go provides patch releases for the last two releases [3].
* The latest release of the Go compiler (1.13, Sept 2019) is able to bootstrap itself from Go 1.4 [4], released on Dec 10 2014. The latest release of the Rust compiler 1.37.0 (Aug 15 2019) needs Rust 1.36.0 (Jul 04 2019) for bootstrap.
* For the language, I think relative to itself, Rust has considerably slowed down with development compared to the pre-1.0 times. Now it's still evolving more quickly than Go. Rust is getting async_await, const generics, etc while Go is discussing about an error handling operator that Rust already had two revisions of since its 2015 release (try! and ?).
I'm not saying that all of this churn that Rust has is bad. Some of it is good, like the tighter release schedule that prevents half finished stuff to be released. But other things, like the tight version range that the compiler can bootstrap from, could be improved.
[1]: https://github.com/golang/go/wiki/Go-Release-Cycle
[2]: https://blog.rust-lang.org/2014/12/12/1.0-Timeline.html
[3]: https://github.com/golang/go/wiki/MinorReleases
[4]: https://golang.org/doc/install/source