Earlier quoted context omitted.
Remember that HN post the other day No. Link? Or can you remember any other details?
http://nsaphra.github.io/post/hands/ This one perhaps
On-Device, Real-Time Hand Tracking with MediaPipe
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Re: On-Device, Real-Time Hand Tracking with MediaPipe
#32Remember that HN post the other day about someone going on a massive mission on voice recog because they can't use a mouse due to pain? Stuff like this makes me hopeful even if it seems like a gimmick when viewed in isolation.
Re: On-Device, Real-Time Hand Tracking with MediaPipe
#33The killer app is typing. Qwerty would be nice for a transition, but someone please invent a gesture "keyboard" more optimal for a free floating hand. Because of the lack of feedback I imagine it couldn't be as good as an actual keyboard. But it could be brilliant as an away from keyboard keyboard.
Re: On-Device, Real-Time Hand Tracking with MediaPipe
#34That said, incredibly useful for interacting w/ technology in physical space. Could imagine this doing really well for handheld drone landings or hybrid human / robot factories.
Re: On-Device, Real-Time Hand Tracking with MediaPipe
#35Thinking of all the baseball applications here: catcher signals, third base coach, head coach etc.
Why would it be useful to have technology detect signals? Aren't people already going to be doing it? Genuine question, I don't know how baseball works.
Re: On-Device, Real-Time Hand Tracking with MediaPipe
#36Given the company behind it, I can't get out of my head the thought that this will find a lot of other applications... Please give a thumbs-up to acknowledge your engagement with this ad Sorry, the middle finger is not acceptable. Please give a thumbs-up.
I wonder if this could be used to identity people based on hand movements alone? Like some sort of movement 'finger print' or something.
I've got to imagine we all have somewhat different paterns of moving our hands. Is it possible AI could be trained to study existing footage of a person, and identify them this way? Maybe akin to facial recognition, but hand movements instead?
Or maybe they are all too similar to be able to tell one person from another. Hell if I know, but interesting to think about.
Re: On-Device, Real-Time Hand Tracking with MediaPipe
#37Earlier quoted context omitted.
This article doesn't actual mention anywhere but it implies it's doing all this with a regular camera. LeapMotion and others use more complex sensors. The ML approach is really impressive but getting clearer input would seem to be a more reliable approach.
The LeapMotion actually use ultrasonics for measurements and then guesses to translate that to hand-tracking. Doing it fully from a camera may actually improve on it if done right.
Re: On-Device, Real-Time Hand Tracking with MediaPipe
#38Given the company behind it, I can't get out of my head the thought that this will find a lot of other applications... Please give a thumbs-up to acknowledge your engagement with this ad Sorry, the middle finger is not acceptable. Please give a thumbs-up.
Yeah, I hate to be cynical, but I'm not buying the stated use cases as the main motivator here for Google. It's cool they are releasing it. Interested to see what other folks come up with. I wonder if this could be used to identity people based on hand movements alone? Like some sort of movement 'finger print' or something. I've got to imagine we all have somewhat different paterns of moving our hands. Is it possible…
Re: On-Device, Real-Time Hand Tracking with MediaPipe
#39As a engineer I can see how truly amazing feat that is. As a human being I'm staggered that it took so much effort into AI and machine learning to do so little.
Nature took 85 million years to perfect the hand, and dexterous use takes 1-2 years of training for babies. Interpreting the hands of other takes longer.
Re: On-Device, Real-Time Hand Tracking with MediaPipe
#40As a engineer I can see how truly amazing feat that is. As a human being I'm staggered that it took so much effort into AI and machine learning to do so little.
> so little Nature took 85 million years to perfect the hand, and dexterous use takes 1-2 years of training for babies. Interpreting the hands of other takes longer.
If, after staring at these things for several decades, I still can't draw them with my eyes closed, I will assume that an AI would not find it easy to think about them either.