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On-Device, Real-Time Hand Tracking with MediaPipe

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Re: On-Device, Real-Time Hand Tracking with MediaPipe

#3
I've started to get really interested in lower-budget and/or easier motion tracking for special effects. I've been looking at optical motion tracking with a multi camera setup, and optical facial tracking. With the right math and assumptions, you could capture a full performance with little to no specialized equipment. I've been wondering if ML could output enough detail to make it feasible.

Re: On-Device, Real-Time Hand Tracking with MediaPipe

#10
post #8

I'd like to see this kind of technology employed in VR headsets to allow for more natural interaction using my hands and fingers instead of controllers.

You can buy a LeapMotion and stick it to the front of Rift right now. I've done it, it's amazingly immersive and feels fantastic.
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