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Ask HN: What are you learning in 2019?

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31–40 of 222 posts

Re: Ask HN: What are you learning in 2019?

#31

Arma 3 modding (C++ and their scripting language SQF). I want to remake the original Ghost Recon game (tactical realism) in the game engine. Seeing as it has a lot of the core combat, I just need to tweak it a bit.

That sounds insanely cool! Is the Arma 3 modding support better than Arma 2? I bought Arma 2 exclusively for the mods.

Re: Ask HN: What are you learning in 2019?

#32

Elixir - Because it is awesome Product Management - Because it is challenging Security - App, Asset, Container. Because it is a must

Did we start to automate our HN comments with AI?

EDIT: OP just added line breaks. Imagine the same post without them.

Re: Ask HN: What are you learning in 2019?

#33
post #2

I started to learn machine learning relatively seriously. But I've always had issues with frameworks where the team goes out of their way to be clever rather than straightforward. ML frameworks to me are plagued with that. And I hate python. A lot. Mostly because of white space formatting. So, I decided to make my own neural net in C#. For fun, it'll never be released. I spent a solid month learning anything and ever…

I work with c# all the time and would love to hear some of your lessons learned on performance improvement.

Re: Ask HN: What are you learning in 2019?

#40
I'm a software engineer who has until now mostly worked on web applications (backend and frontend). I have recently been learning Unity3D which has been immensely satisfying. The breadth and depth of skills needed to tackle projects in this field makes for some really interesting work.

I am currently awaiting approval to sell an editor plugin on the Unity store which I spent some free time working on as a side project. In game level design, most artists make use of 'modular' assets to some extent. These are small sections of a structure e.g. a corner wall section or a roof section, which can be combined together to make endless variations on a building style. The plugin I made allows you to specify 'sockets' on each modular asset, including a type and compatibility system, then it handles automatic snapping together of assets in the editor. This speeds up a assembly of modular assets significantly. The alternative, old fashioned way of doing this is 'vertex snapping' which is tedious and time consuming.

Video here: https://youtu.be/MvYTbIU1d-c

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