I agree with you. There's another angle to look at it though other then "evidence based" or scientific.
In the field of engineering a large portion of it has to do testing to verify systems that are unpredictable or not modelled by theory. For example: building a plane involves testing it a wind tunnel.
The thing with computer systems is that computers are deterministic math machines. You don't need to test a computer system because it's output is 100% consistent and bounded by theory (most of the time). Thus you can use axioms, theorems and proofs to build your systems. This is not an "evidence based" or scientific approach to architecture this is within the realm of math and logic.
Unfortunately a large part of software is still an art and we still treat a huge portion of it as if it was a physical unpredictable system with unit testing. Theory is a bit underdeveloped in computer systems. Where it is underdeveloped is: any engineering problem that sports the term "design" is a problem space where no theoretical basis exists (or is known to exists by the user of the term). For example the "design" of "system architecture"
Amazingly such a theory sort of actually exists in Computer Architecture but is relatively unknown. It's newish, not concrete and it's not fully fleshed out in the context of computer system design. It's called Category Theory and it's mind bending because it turns this vague concept of "design", "architecture", "abstraction", "composition" and "process" into a language that is formal and well understood.
Though I don't think it's part of category theory yet, and I'm still a bit of beginner, but a formal language for system architecture at every layer allows for a different way of solving problems. Instead of "designing" solutions adhoc, we could be able to "derive" solutions. Given a problem you would be "deriving" a system architecture as a solution rather than designing one.
This is what I see missing from every single one of Martin Fowlers lectures. He treats this stuff like it's 100% art, and while it largely is, the overall goal of architecture should be an application of Theory, Science and Art.
Theory is priority, it says definitive things about a system, Science is secondary as it gives quantitative probabilities about things not described by theory, art is tertiary as whenever you employ art or your "design" chops you are admitting that you are operating in an area where no theory or science exists (yet). Martin Fowler treats architecture as if it was 100% in the domain of art, when the reality is it's actually the amalgamation of all three concepts.