Earlier quoted context omitted.
That era also had fantastic art in arcade games, so don't deny that things like Kim Kaphwan's pants exist https://www.resetera.com/threads/animation-excellence-a-eulo... I'd say today's pixel art generally doesn't hit the heights that it did in SF3 or some of the mid KoF games
> https://www.resetera.com/threads/animation-excellence-a-eulo... > > Current technology isn't even close to being enough to replicate this with real-time physics. The claim on that page, that those detailed cloth animations were superior and somehow lost in the transition to 3D games, is bunk though. Modern games are very detailed, e.g. https://youtu.be/ot_sYoqe_2w?t=2355
Detailing them is one thing, replicating them with physics is another (false equivalence from the author).