Haha I love how 90% of the comments are from just exactly the same people who he wrote this blog post for, and they still make the same points again :D I have an indie game myself (Skyturns on G Play) and if you are not an artist, making good art is simply really hard. Someone says ”this menu is ugly”, and the cognitive load of making it meet their expectations is massive. I even have graphically skilled people criti…
> if you are not an artist, making good art is simply really hard And if you are not a programmer, making a good game is really hard. But you can learn. If you are willing to put in the effort to develop your own sense of the aesthetic, even a small amount of time can result in huge improvements. You don't need an "art director" and neither does this guy. If you think your menus are ugly, find some menus that you don…
Happy to hear you tried and liked the game! Lots of things in the pipeline