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Async-std: an async port of the Rust standard library

async.rs

31–40 of 238 posts

Re: Async-std: an async port of the Rust standard library

#32

Earlier quoted context omitted.

None of the 5 points in that article about callbacks in 2015 node.js apply to async in Rust. The Rust people spent years agonizing over their version of async and applied a lot of lessons learned from implementations in other languages. https://news.ycombinator.com/item?id=20676641 It's trivial to turn async into sync in Rust. You can use ".poll", "executor::block_on", et cetera. Turning sync into async is harder in…

> It's trivial to turn async into sync in Rust. You can use ".poll", "executor::block_on", et cetera. Is it 0-cost abstraction? I mean, is `sync_read` will compile to the same code like `async_read.poll`? Because turning sync into async is kind of trivial as well: just spawn new thread for that sync block.

Spawning a new thread for an operation is not async in the sense people typically mean. For an async IO library, you would expect it to be using async IO primitives like epoll, not just wrapping blocking operations in a thread.

Re: Async-std: an async port of the Rust standard library

#33
post #20

Earlier quoted context omitted.

Cooperative multitasking, like it's 1995 again? No thanks.

Asynchronous programming is not cooperative multitasking.

They are very similar. In cooperative multitasking, programs yield the thread to the OS, while async programs yield to the event loop. In both cases, yielding is voluntary. Are there other differences? It's probably quite easy to turn a program written one way into the other.

Edit: I just remembered that in cooperative multitasking, it's probably possible for the OS to safely save the program stack pointer, meaning the program doesn't have to unwind its stack when yielding, unlike async programs. Never mind, that makes the two models quite different. However, in practice, programs written for cooperative multitasking really should be structured just like async programs in order to be responsive (so users can, for example, interact with the GUI while downloading files in the background.)

Re: Async-std: an async port of the Rust standard library

#34
post #3

In case anyone else was curious how you create nonblocking file I/O, it appears to use threads. I am curious if the number of threads is unbounded, or if they have a bounded set but accept deadlocks, or if there is a third option other than those two that I am unaware of.

Note that the implementation of the runtime itself is subject to change. It's currently an unbounded threadpool.

https://github.com/async-rs/async-std/pulls?utf8=%E2%9C%93&q...

Re: Async-std: an async port of the Rust standard library

#35
post #5

This remind me of the blog post "What Color is Your Function?"[0], they had to create a different library that is the same as the standard library but with async functions. I thought Rust had other, better ways to create non-blocking code so I don't understand why to use async instead. [0] https://journal.stuffwithstuff.com/2015/02/01/what-color-is-...

None of the 5 points in that article about callbacks in 2015 node.js apply to async in Rust. The Rust people spent years agonizing over their version of async and applied a lot of lessons learned from implementations in other languages. https://news.ycombinator.com/item?id=20676641 It's trivial to turn async into sync in Rust. You can use ".poll", "executor::block_on", et cetera. Turning sync into async is harder in…

Literally none of your rebuttals actual rebut the claims. The very fact that async-std exists is absolute proof that the issue remains--if there wasn't a "color" problem there wouldn't be any need for a "port" of the standard library.

Rust had legitimate reasons for taking the approach that they did. One can agree that they made the correct decision without excusing and obscuring the consequential costs.

Re: Async-std: an async port of the Rust standard library

#36
post #35

Earlier quoted context omitted.

None of the 5 points in that article about callbacks in 2015 node.js apply to async in Rust. The Rust people spent years agonizing over their version of async and applied a lot of lessons learned from implementations in other languages. https://news.ycombinator.com/item?id=20676641 It's trivial to turn async into sync in Rust. You can use ".poll", "executor::block_on", et cetera. Turning sync into async is harder in…

Literally none of your rebuttals actual rebut the claims. The very fact that async-std exists is absolute proof that the issue remains--if there wasn't a "color" problem there wouldn't be any need for a "port" of the standard library. Rust had legitimate reasons for taking the approach that they did. One can agree that they made the correct decision without excusing and obscuring the consequential costs.

[deleted]

Re: Async-std: an async port of the Rust standard library

#37

Earlier quoted context omitted.

None of the 5 points in that article about callbacks in 2015 node.js apply to async in Rust. The Rust people spent years agonizing over their version of async and applied a lot of lessons learned from implementations in other languages. https://news.ycombinator.com/item?id=20676641 It's trivial to turn async into sync in Rust. You can use ".poll", "executor::block_on", et cetera. Turning sync into async is harder in…

> It's trivial to turn async into sync in Rust. You can use ".poll", "executor::block_on", et cetera. Is it 0-cost abstraction? I mean, is `sync_read` will compile to the same code like `async_read.poll`? Because turning sync into async is kind of trivial as well: just spawn new thread for that sync block.

If you're writing sync code the last thing you're thinking about is costs associated with these APIs.

Sync is a rudiment of our close past. We use it when we need to shave off development costs.

Re: Async-std: an async port of the Rust standard library

#38

Earlier quoted context omitted.

None of the 5 points in that article about callbacks in 2015 node.js apply to async in Rust. The Rust people spent years agonizing over their version of async and applied a lot of lessons learned from implementations in other languages. https://news.ycombinator.com/item?id=20676641 It's trivial to turn async into sync in Rust. You can use ".poll", "executor::block_on", et cetera. Turning sync into async is harder in…

> It's trivial to turn async into sync in Rust. You can use ".poll", "executor::block_on", et cetera. Is it 0-cost abstraction? I mean, is `sync_read` will compile to the same code like `async_read.poll`? Because turning sync into async is kind of trivial as well: just spawn new thread for that sync block.

0-cost abstraction was summarised by Stroustrup as:

> What you don’t use, you don’t pay for. And further: What you do use, you couldn’t hand code any better.

In that mind-set, it is completely okay that `sync_read` and `async_read.await` can totally compile to something different, as they abstract different things.

Boats has some more thoughts on this here: https://boats.gitlab.io/blog/post/zero-cost-abstractions/

Re: Async-std: an async port of the Rust standard library

#39
post #20

Earlier quoted context omitted.

Asynchronous programming is not cooperative multitasking.

They are very similar. In cooperative multitasking, programs yield the thread to the OS, while async programs yield to the event loop. In both cases, yielding is voluntary. Are there other differences? It's probably quite easy to turn a program written one way into the other. Edit: I just remembered that in cooperative multitasking, it's probably possible for the OS to safely save the program stack pointer, meaning t…

Even conceptually the models are very different, in one control is just given up and regained unpredictably, while in the other one it is programmed, hence asynchronous programming, not multitasking.

Re: Async-std: an async port of the Rust standard library

#40
post #12

Earlier quoted context omitted.

Except that io_uring is threads running in kernel. There is no true async I/O on most (if not all) current platforms - it's all threads, either in user space or in kernel space. Sometimes even deliberately, for example polling disk will give better latency compared to waiting for IRQ.

AFAIK Windows handles truly asynchronous buffered IO in some circumstances, but I feel once you're past the point of managing the abstraction or caring about its internal details, it doesn't really matter if there is a tiny chunk of dedicated stack in the kernel, that's a problem for the OS

Also VMS..
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