Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
31–40 of 67 posts
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#32Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#33Interesting how constrained the view frustum is, with the top down view. I wonder how many voxels the rendering engine can handle.
"Yes, actually there aren't so many voxels to take care of. It depends on the world size of course, but at 256x256x48, that's similar to managing a 3k x 1k 2d map in the same way."
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#34Interesting how constrained the view frustum is, with the top down view. I wonder how many voxels the rendering engine can handle.
3,145,728 "Yes, actually there aren't so many voxels to take care of. It depends on the world size of course, but at 256x256x48, that's similar to managing a 3k x 1k 2d map in the same way." http://www.lexaloffle.com/bbs/?tid=201
as on the same page he also says:
"Everything in the game is displayed in a virtual 128x128x64 voxel display, including the menus and player inventory"
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#35This is yet another thing that I said, 'Man. I wish I'd written that.' It's not outside my ability, it's just that I never think of these things first. And creating a clone doesn't have the same feeling as a new thing. I'm betting a lot of other developers feel the same way. Of course, that won't stop me from enjoying -playing- the game. :D
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#36Interesting how constrained the view frustum is, with the top down view. I wonder how many voxels the rendering engine can handle.
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#37This looks surprisingly fun! It's funny how different a voxel-based game looks to my eyes than a 3d-pixel game. I suppose the voxels offer a lot less resolution right now, but they just seem to work in a different way. I wonder if they will feel more or less engaging in 3d than a triangle-mesh type game.
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#38Earlier quoted context omitted.
That's what minecraft should look like.
I've given it a lot of thought, and I don't think Minecraft would be so easy to pick up and play if in weren't so 'blocky'. At least not without some really good design. The size of the blocks in Minecraft really lend themselves to being able to put together things that approximate real life structures, while maintaining a sufficient level of simplicity. This simplicity makes reasoning and manipulating the game world…
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#39If you're interested in what can be done with voxels with a more realistic aesthetic, have a look at the Atomontage engine: http://www.youtube.com/watch?v=_CCZIBDt1uM
Very excited to see what becomes of the Atomontage Engine. For years I've been annoyed with static 3D environments where walls don't actually crumble when shot at, and windows never shatter. This engine will change the way we react to realism in virtual environments. Almost so much that it becomes easy to ponder if we're already in someone's 3D simulation ;)
Re: Game Preview: Voxatron - voxel-based, destructible environment, 8bit soundtrack
#40Add a signup form. It's not often the case that I want to be notified when a product becomes available, but this time I would love too.