Earlier quoted context omitted.
You're referring to the fact that the edges aren't really sharp and are kind of 'soft', right? Like, everything isn't 90 degree angles and is kinda rippley in places? If so, that's not an SEM issue, that's just what it looks like. Photo exposure by it's very nature doesn't edge things 100% properly, diffraction or tiny misalignments causes stuff to end up being 'soft'. Also, keep in mind that was from 1997. Fab tech…
>"You're referring to the fact that the edges aren't really sharp and are kind of 'soft', right? Like, everything isn't 90 degree angles and is kinda rippley in places?" Yes to both of these questions. "Soft" is probably a better way to articulate this, thanks. I'm not following the explanation of this being caused by photography however. Is this specific to photography at this scale? >"I imagine if you were to make…
Yes. A smaller scale makes it worse, a larger scale makes it better.
If you reduce things enough, everything will become so blurred that you won't be able to see anything (that's why we can't photograph atoms using visible light), and if you make things large enough your camera will become the bottleneck so a very small amount of blur is added to any object, whatever the size.