Earlier quoted context omitted.
Naughty Dog, the company behind the Uncharted series and The Last of Us, uses Racket (or so I was told ~4-5 years ago)
The storytelling effectiveness of TLoU -- I was all misty-eyed at the end, and I realized I cared about the character I was protecting, not just playing a stealth shooter game -- is a credit to the entire holistic project. IIUC, they used an in-house narrative/scripting DSL that's written in Racket.
Given Racket's language-design focus, that seems like an ideal use.