Earlier quoted context omitted.
I miss the old first-person shooters and the concept of self-contained servers (instead of a global user profile system). Games last for a couple hours, and everyone starts at zero and gets weapons & perks as the game continues (so newbies aren't stuck with bad guns while level 100+ players dominate the server). In 30 minutes of playtime or so you'll have earned enough points (by killing enemies, etc) to be able to a…
How is that different from new shooters? In Fortnite, PUBG, Call of Duty etc you also start from 0 in each match. Leveling up gives you cosmetics only.
The issue is modern matchmaking doesn't have the same community-building effect as joining the same few servers every day, getting to know the people you're playing with.