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Roblox hits 100M monthly active users, bigger than Minecraft

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Re: Roblox hits 100M monthly active users, bigger than Minecraft

#61

Roblox, Fortnite, Minecraft are the new social networks right? Well when I was 15 and we used to play Counter Strike and Quake 3 the "social network" was hanging out on servers with maps just chatting and walking around the map aimlessly or just hanging out on IRC. So I can totally relate to how kids nowadays are going back to this sorta hangout. Text only can be boring (kinda like IRC for many people who couldn't to…

I would add also WoW to the list. I had friends that after a while would connect more to socialize than to play. And probably the equivalent in the 90s were MUDs, although they were text only.

Re: Roblox hits 100M monthly active users, bigger than Minecraft

#62
post #46

Earlier quoted context omitted.

Minecraft as a game has never progressed from where it started. There is nothing new in it (new items, new structures etc don't count, they provide the same experience, just colored differently) while a game like Terreria is done so well with fantastically structured gameplay and progression. After you've gotten to a certain level in Minecraft, the game becomes pointless.

From briefly checking out some of Pewdiepie's stuff, it seems they've added quite a bit since I was last paying attention to it years back.

Youtubers mostly play with modpacks made by the community, not the plain vanilla game.

Re: Roblox hits 100M monthly active users, bigger than Minecraft

#63

Both of my kids played a lot of Roblox until we banned it. They easily became obsessed and were violent when removed, even with a tightly controlled schedule. They would try to connect to offer WiFi networks to get access and would steal our phones to get access. We ended up having to detox them like it was a drug. Beyond that we found that the openly mod-able nature of the game allowed some remarkably disgusting 3D…

What if multiplayer video games actually teach your kids to not blindly trust people ? At first they will be scammed a few time, but they will learn, and with minimal consequences.

Isn't it better for your kids to experience the "worst" behaviors in a virtual simulation under your control rather than in real life when they will be adult and possibly alone ?

I believe it's fine to have your kids safely experience "unethical" behaviors, as long as you speak with them.

I guess there have been studies about it, I'm wondering. Does anyone have scientific pointers about it ?

Re: Roblox hits 100M monthly active users, bigger than Minecraft

#64

Both of my kids played a lot of Roblox until we banned it. They easily became obsessed and were violent when removed, even with a tightly controlled schedule. They would try to connect to offer WiFi networks to get access and would steal our phones to get access. We ended up having to detox them like it was a drug. Beyond that we found that the openly mod-able nature of the game allowed some remarkably disgusting 3D…

>They easily became obsessed and were violent when removed, even with a tightly controlled schedule. They would try to connect to offer WiFi networks to get access and would steal our phones to get access.

Is that not a sign of bad parenting?

Re: Roblox hits 100M monthly active users, bigger than Minecraft

#65
post #60

Earlier quoted context omitted.

Video games can have a very similar reaction on the brain as drugs in the release of dopamine. This is my biggest fear raising my kids in this technology driven age.

This isnt just games. Lets be frank. We can become addicted to anything given the right physiological triggers. Capitalism has optimised itself to the point where you are nothing more then meta data. Its at the point where a team of accredited people can sit infront of the meta data, and your product, and they can design ways to trigger dopamine responses. Putting "any" kind of "modern product" in your childs hand wi…

Yeah, it's definitely not just video games. I became physically dependant on opiates in much the same way.

Re: Roblox hits 100M monthly active users, bigger than Minecraft

#66
post #64

Both of my kids played a lot of Roblox until we banned it. They easily became obsessed and were violent when removed, even with a tightly controlled schedule. They would try to connect to offer WiFi networks to get access and would steal our phones to get access. We ended up having to detox them like it was a drug. Beyond that we found that the openly mod-able nature of the game allowed some remarkably disgusting 3D…

>They easily became obsessed and were violent when removed, even with a tightly controlled schedule. They would try to connect to offer WiFi networks to get access and would steal our phones to get access. Is that not a sign of bad parenting?

Astounding insensitivity. It's the parents' fault that a kid becomes addicted to a game literally designed to be addictive?

Not sure about others but these stories parallel my thousands of hours in RuneScape, including "trust trades". Nostalgic.

Re: Roblox hits 100M monthly active users, bigger than Minecraft

#67
post #64

Both of my kids played a lot of Roblox until we banned it. They easily became obsessed and were violent when removed, even with a tightly controlled schedule. They would try to connect to offer WiFi networks to get access and would steal our phones to get access. We ended up having to detox them like it was a drug. Beyond that we found that the openly mod-able nature of the game allowed some remarkably disgusting 3D…

>They easily became obsessed and were violent when removed, even with a tightly controlled schedule. They would try to connect to offer WiFi networks to get access and would steal our phones to get access. Is that not a sign of bad parenting?

Kids are going to have problems regardless of parenting quality. It's not a parent's job to keep kids away from all hazards, the job is to help them learn and grow by allowing them enough space to encounter problems (without any serious risk of course) and then to guide them into realizing why those things were wrong and helping them correct those problems. It sounds like they're excellent parents and doing the job perfectly.

Re: Roblox hits 100M monthly active users, bigger than Minecraft

#68

Both of my kids played a lot of Roblox until we banned it. They easily became obsessed and were violent when removed, even with a tightly controlled schedule. They would try to connect to offer WiFi networks to get access and would steal our phones to get access. We ended up having to detox them like it was a drug. Beyond that we found that the openly mod-able nature of the game allowed some remarkably disgusting 3D…

Always the same shit from these companies also:

“We started Roblox over a decade ago with a vision to bring people from all over the world together through play,”

A vision. To bring people together. Im over the whole 'vision to bring people together and closer thing.'

Re: Roblox hits 100M monthly active users, bigger than Minecraft

#69
post #64

Both of my kids played a lot of Roblox until we banned it. They easily became obsessed and were violent when removed, even with a tightly controlled schedule. They would try to connect to offer WiFi networks to get access and would steal our phones to get access. We ended up having to detox them like it was a drug. Beyond that we found that the openly mod-able nature of the game allowed some remarkably disgusting 3D…

>They easily became obsessed and were violent when removed, even with a tightly controlled schedule. They would try to connect to offer WiFi networks to get access and would steal our phones to get access. Is that not a sign of bad parenting?

> Is that not a sign of bad parenting?

That seems a bit harsh. OP shared a story about their family, it doesn't seem fair to accuse them of bad parenting just based on that story. They said they banned the game, to resolve the problem. That's a sign of good parenting perhaps. But without context it's hard to say.

> They would try to connect to offer WiFi networks to get access and would steal our phones to get access.

In general, at one level parents do want their kids to try to hack the rules or fight back against them a bit. Even though rationally we might say they should be completely obedient. If the children actually were completely obedient they might have a hard time in certain situations later in life.

Re: Roblox hits 100M monthly active users, bigger than Minecraft

#70

Both of my kids played a lot of Roblox until we banned it. They easily became obsessed and were violent when removed, even with a tightly controlled schedule. They would try to connect to offer WiFi networks to get access and would steal our phones to get access. We ended up having to detox them like it was a drug. Beyond that we found that the openly mod-able nature of the game allowed some remarkably disgusting 3D…

As someone in their early 20s who dabbles on Roblox with some frequency, this completely contradicts my own experience. Granted I only play games that show up in the popular games section on the homepage. I don't go out of my way to find the weird stuff. I suppose it is similar to the Elsagate stuff kids were getting into on Youtube, kids have a remarkable talent to go down rabbit holes you didn't know existed and fi…

I just wanted to point out that the main thing about Elsagate was how easily you'd get caught in an infested recommendation spiral without actively searching for it. The whole thing was especially disturbing due to the fact that you could watch a popular theme and the recommendation engine would quickly find more and more sinister videos.
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