Earlier quoted context omitted.
What I wrote has nothing to do with skeuomorphism, only with human anatomy, perception and pretty basic geometry. I am not proposing that windows get rendered with 3d modelled grips for grabbing and moving.
When an artist draws with a display-less graphics tablet, the hand is in one place, but they watch and use an abstraction of it on a display, displaced in space, orientation, and scale. It can take some getting used to. Touchpads and cursors have similar non-trivial relationships. And similarly, there's no reason for your hands to be positioned at the end of your arms (as with "throwy hands"). Nor, with non-novice us…
You are talking about an simulated non-physical world that makes no semse at best and I'm certain that it is just a nausea and disorientation simulator for almost every single user if I understand your thoughts correctly. The thing with VR is that it messes with expectations about the physical world that people process subconsciously. Break them ever so so slightly and people react involuntarily to it. There is no consciously controllable component to getting uncomfortable in VR.