Earlier quoted context omitted.
My threat model is less concerned about intentional violence, and more about accidental injury. If I can reduce my chance of accidental death by 1% for a few hundred bucks, that would be cool, if not necessarily economically rational. Oh, I want the dress shirt too! Heck, I'd wear a helmet with a HUD if it was comfortable and socially acceptable.
You're much more likely to be injured by an automobile than a weapon like a knife or gun.
ThorShield Energy Weapon Protection Fabric
71–73 of 73 posts
Re: ThorShield Energy Weapon Protection Fabric
#72Earlier quoted context omitted.
My threat model is less concerned about intentional violence, and more about accidental injury. If I can reduce my chance of accidental death by 1% for a few hundred bucks, that would be cool, if not necessarily economically rational. Oh, I want the dress shirt too! Heck, I'd wear a helmet with a HUD if it was comfortable and socially acceptable.
You're much more likely to be injured by an automobile than a weapon like a knife or gun.
Anticipatory airbags would be really cool if you could get the false positive rate acceptably low.
Re: ThorShield Energy Weapon Protection Fabric
#73Earlier quoted context omitted.
My threat model is less concerned about intentional violence, and more about accidental injury. If I can reduce my chance of accidental death by 1% for a few hundred bucks, that would be cool, if not necessarily economically rational. Oh, I want the dress shirt too! Heck, I'd wear a helmet with a HUD if it was comfortable and socially acceptable.
> My threat model is less concerned about intentional violence, and more about accidental injury. If I can reduce my chance of accidental death by 1%... We don't live in a world where loaded small arms are distributed about your everyday environment as in video games where they're just laying about on crates which mysteriously clutter offices, and also spontaneously discharge frequently [1]. Under that hypothetical t…
Your footnote game mode sounds cool. Could have a 'finger on trigger' toggle and autofire if your reticle at a friendly target with finger on trigger. Make maps that force friendlies to walk infront of each other freqently (halls, etc).