Earlier quoted context omitted.
I haven't tried crack or heroin either but I wonder if they're more addictive than alcohol or tobacco or anything else that gives instant gratification. I tend to lean toward the addictive personality viewpoint. For instance I know people who can open a bar of chocolate and eat just a square or two. If I open a bar it's all gone
Yes, but do you know people who can smoke crack a few times, and then forget it? Or take heroin a few times? Yes, some personalities are more prone to addiction than others. But it's also true that some substances that give instant gratification are more addictive than others.
Breaking a WoW addiction
61–70 of 204 posts
Re: Breaking a WoW addiction
#62Re: Breaking a WoW addiction
#63Is playing a social game where you interact with other people any different than going out to a club or bar? Joining a bowling league? A cycling group? A health club where you go to regular group exercise classes? The meme that video games are inherently evil needs to go away. Why is it socially acceptable to join many clubs and spend time with those people all the time but not "people on the Internet"? Like the Inte…
In principle, sure, but the point is that WoW is indeed especially addictive in a way that a bowling league isn't.
Re: Breaking a WoW addiction
#64For example, a deal with 24 Hour Fitness where you need to attend for 30 days in a row to unlock some kind of sword. The biometric system at 24 Hour is now sophisticated enough to permit this kind of tracking [with your permission of course].
I'm completely serious. This is an inversion of the Zynga model in which real life money is exchanged for worthless virtual goods. It's more like worthless virtual goods are dangled as an incentive for real life improvement.
There's a lot further you can go with this concept (hooking it up to location based apps, for example), but if we're talking about a "game layer on the world", start with converting an unhealthy dependency into a healthy one.
Re: Breaking a WoW addiction
#65I started playing Everquest (EQ) soon after launch in 1999 and leveled pretty quickly hitting the max level cap at the time (50) not long before the first expansion came out. At the time played wi an American guild (I'm Australian) and the time difference stopped me doing things with them most of them time since I had a 9-5 job. My server split and I went with them. The new server was fairly desolate and I ended up getting booted from lack of participation. That, combined with how my class had been screwed by the expansion, caused me to quit.
But I ended up selling my stuff on eBay for ~$3500 so it wasn't all bad. But the story doesn't end there.
Atually anoeth factor was that I was moving to the UK for work. That first year the was one of the most productive of my life. I had no Internet access at home (2001), no TV and a fairly active social life. Due to living in a cheap area of London, renting a flat and subletting the rooms and the low rate of effective taxation of contractors I SAVED in excess of $100,000 that year.
After some drama with flatmates (subletting was financially beneficial but a hassle) I moved closer to work. Suddenlyinsread of an our commute each way I had a 5 minute walk. I got cable Internet and bought a PC and a TV.
I started playing EQ again. New server, new class, starting from scratch. I leveled quickly and went through a series of guilds. Raiding can be a huge timesink. This period was the most fun I had in an MMORPG ever.
Later that year I got laid off as in the aftermath of the telco bubble bursting the previous year (it was 2002 by now).
I'd always wanted to learn a foreign language soi moved to Germany and enrolled in intensive learning classes.
But I still kept up with EQ. I transferred servers to a high end guild. The guild was American so I ended up sleeping from 7pm to 1am, playing EQ from 1am to 8am, going to classes til 1pm and then playing til 6pm. I never really adjusted to sleeping at these times.
But I did go to classes. After they ended I stayed and was playing up to 16 hours a day. In the end I got kicked from the guild for doing something I shouldn't have, which was probably the best thing that could've happened.
Still I view that time now as a wasted opportunity. I did learn the language but not as well as I could have and I certainly take full advantage socially or even to see and do things there.
But not before I'd gone back to my old company (they were hiring again) and my weird schedule had brought me into conflict with a toxic project manager, ending that job only a month after it had started.
2002-03 was a pretty terrible time in the UK contractor market (39% unemployment amongst those who hadn't left the industry). It took months to find a new job. I'd also lost that "social" outlet of EQ so was pretty cut off. It was actually a fairly dark period for me.
I have played MMOGs since then but never to the same intensity and, frankly, I think the magic was gone. I'd seen it all before. Even now I think all these games are fairly formulaic with the same basic mechanics and psychological devices (compulsion loops, etc).
What I learnt about myself is that I'm fairly singleminded. This can be used advantageously as I'll dwel on a problem at work until I solve it. But if I have an unresolved issue personally it can, in a way, consume me--or at least consume my attention.
I do think I'd be better off without a TV or even without a home Internet connection. But I guess balance is my personal cross to bear.
Are these games dangerous? Possibly but I tend to thinkpretty much everything is dangerous to some people. Alcohol. Gambling. Trading. Even working out. It ultimately comes down to personal responsibility.
EDIT: One last thing I'll add: one problem with this kind of game is the longevity (timesink) nature. You see a similar (but much less severe) problem with tabletop RPGs. Because you invest so much time it increases your threshold for putting up with crap, basically.
In RPGs it might be a 7 hour session where nothing happens. In MMOGs it's spending 1-2 hours LFG (looking for group), a week figuring out a raid encounter, spending an our doing a CR (corpse recovery) and so on.
These days my leisure gaming activities are dominated by tabletop board gaming of the Euro variety (Agricola, Age of Steam, Reef Encounter, Le Havre, Dominion and so on). These tend to last 2-3 hours tops and, as such, have very little "downtime". I find it a much more rewarding experience than huge timesink games of any variety. Plus it's actually social.
On a side note, if there is anyone in NYC with interest I playing such games, contact me via my info. :)
EDIT2: fixed some typos (typing on an iPad is error-prone), :)
Re: Breaking a WoW addiction
#66Re: Breaking a WoW addiction
#67Caveat: it's very easy to extend the criticism of WoW to life itself. Working all these years to be a paramedic, going to school, going to work, for what? To drive some people to the hospital? They're all just going to die anyway. Life is meaningless! What the author is really saying is: "I find more meaning in the real world than in WoW." But this isn't necessarily true for everyone. Having said all that, I think WO…
There is a substantial difference between improving your physical life and your Avatar. The illusion of success is there and almost tangible - if you didn't have to "wake up" to your neglected real body and nonexistent/handicapped real life. And most people I know don't play WOW due to nihilism or at least not initially. They play it just for opposite reasons - it makes it easier for them to achieve something . Discl…
If you are playing game all the time there is not much time you have to be "awake" and you may even never be fully "awake" to notice and appreciate your handicapped life.
People can have handicapped life even when they don't play games. They just stay for years in the same place despite their apparent efforts.
Re: Breaking a WoW addiction
#68Caveat: it's very easy to extend the criticism of WoW to life itself. Working all these years to be a paramedic, going to school, going to work, for what? To drive some people to the hospital? They're all just going to die anyway. Life is meaningless! What the author is really saying is: "I find more meaning in the real world than in WoW." But this isn't necessarily true for everyone. Having said all that, I think WO…
>What the author is really saying is: "I find more meaning in the real world than in WoW." That's probably true of the vast majority of people, including addicted WoW players.
Re: Breaking a WoW addiction
#69Here's my perspective as the friend of someone who became addicted to WoW: I lost a potential programming buddy/co-founder. we used to collaborate on projects, but eventually WoW took up all his spare time. We both graduated with CS degrees, but he is now unemployable. He played WoW instead of working (he worked from home), and has never spent any time outside of work maintaining his skills. I say worked because he n…
What enables him? Why can he keep playing and not have to worry about paying rent or having enough money for food? I play quite a lot of videogames, and I play wow, but I'm a grown-up, I have a job, I have a home, I buy my own food, I pay my mortgage, and if I fail at my job, I'll starve and lose my home and my ability to play videogames. Why hasn't your friend come to the same realization?
Perhaps his friend choses food and roof far cheaper then he could afford in order to have more time to spend freely not on paying for those.
Re: Breaking a WoW addiction
#70Is playing a social game where you interact with other people any different than going out to a club or bar? Joining a bowling league? A cycling group? A health club where you go to regular group exercise classes? The meme that video games are inherently evil needs to go away. Why is it socially acceptable to join many clubs and spend time with those people all the time but not "people on the Internet"? Like the Inte…
"Is playing a social game where you interact with other people any different than going out to a club or bar? Joining a bowling league? A cycling group? A health clubwhere you go to regular group exercise classes?" The article makes the difference abundantly clear. This is what the writer learned by meeting the guild leader in real life: "She was perfectly nice, and an excellent cook. But it was hard not to notice ce…