This game's Content is proprietary and protected by
national and internation copyright and trademark laws,
and may not be publicly distributed for free or for profit
by anyone but the copyright owner.
GitHub Terms of Service:
By setting your repositories to be viewed publicly, you agree to allow
others to view and fork your repositories.
Game License: This game's Content is proprietary and protected by national and internation copyright and trademark laws, and may not be publicly distributed for free or for profit by anyone but the copyright owner. GitHub Terms of Service: By setting your repositories to be viewed publicly, you agree to allow others to view and fork your repositories.
Content(assets) is different from code(source files).
Game License: This game's Content is proprietary and protected by national and internation copyright and trademark laws, and may not be publicly distributed for free or for profit by anyone but the copyright owner. GitHub Terms of Service: By setting your repositories to be viewed publicly, you agree to allow others to view and fork your repositories.
Content(assets) is different from code(source files).
Game License: This game's Content is proprietary and protected by national and internation copyright and trademark laws, and may not be publicly distributed for free or for profit by anyone but the copyright owner. GitHub Terms of Service: By setting your repositories to be viewed publicly, you agree to allow others to view and fork your repositories.
Content(assets) is different from code(source files).
But the license states otherwise:
"Content" includes but is not limited to the art, sound
effects, music, and anything covered by national and internation
copyright and trademark laws. "Content" SPECIFICALLY EXCLUDES all
source code found within the "flixel-ios" folder of this archive,
which is distributed under a different license. All other source code
is considered "Content".
For such a simple game, Canabalt has some non-obvious tuning: http://blog.semisecretsoftware.com/tuning-canabalt I love such attention to detail.
This is an absolutely inspiring post. I've been thinking about the game mechanics (actual game mechanics :P) for a game I've had in mind for a few years now, and this is huge inspiration. Thanks for linking it. Sadly, I haven't found that many posts like this in the past.